Bespin sky problem [Solved]

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Fingerfood
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Joined: Fri Nov 30, 2007 9:40 pm

Bespin sky problem [Solved]

Post by Fingerfood »

I want the Bespin Platforms sky, which I'm not sure which on it is (world1 or world2) but I copy the bes.sky to my folder, copy all the sky files, and rename bes.sky to ***.sky. So what's wrong?

My .sky file:
Hidden/Spoiler:
[code]SkyInfo()
{
Enable(1559);
FogColor(128, 128, 128);
FogRange(250.000000, 350.000000);
NearSceneRange(50.0, 150.0, 60.0, 200.0);
FarSceneRange(220.000000, 500.0);
AmbientColor(90, 90, 110);
TopDirectionalAmbientColor(140, 140, 145);
BottomDirectionalAmbientColor(70, 60, 40);
}

SunInfo()
{
Angle(135.000000, 190.000000);
Color(200, 150, 70);
ShadowColor(200, 150, 70);
Texture("");
Degree(-50.000035);
BackAngle(180.000022, 0.000000);
BackColor(150, 150, 150);
BackDegree(0.000000);
}

FlatInfo()
{
Height(0.000000, 0.000000);
Texture("");
Color(128, 128, 128, 255);
Modulate(0);
TextureSpeed(0.000000, 0.000000);
TileSize(100.000000);
}

DomeInfo()
{
Texture("sky_bespin2.tga");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(100);
Intensity(50);

Softness(1);
SoftnessParam(60);

DomeModel()
{
Geometry("bes2_sky_dome");
}

LowResTerrain()
{
Texture("bespin2_lowresterrain");
PatchResolution(10);
MaxDistance(400);
TextureScale(20.0);
FogNear(80.0);
FogFar(430.0);
FogColor(45,45,60,100);

}
}

PuffInfo()
{
TypeCount(0);
Count(0);
Type(0);
TileSize(0.000000);
}

RainInfo()
{
BlockSize(50.000000, 50.000000);
StringGrids(0);
BeadCount(0);
BeadSize(0.000000, 0.000000);
BeadSpeed(0.000000);
BeadColor(255, 255, 255, 255);
BeadTexture("");
BeadModulate(1);
StringAngle(0.000000);
OnTime(0.000000);
TransitionTime(5.000000);
OffTime(0.000000);
AmbientScale(1.000000);
DomeColor(0.250000, 0.250000, 0.250000);
Enabled(0);
}

SplatInfo("Water")
{
Count(64);
Color(0, 63, 0, 128);
MinSize(0.100000, 0.100000);
MaxSize(3.000000, 3.000000);
Velocity(0.000000, 0.000000, 0.000000);
Texture("");
Modulate(1);
LifeSpan(0.500000);
Right(0.000000, 0.000000, 0.000000);
Up(0.000000, 0.000000, 0.000000);
Centered(1);
Distance(1.000000, 100.000000);
}

SplatInfo("Ground")
{
Count(128);
Color(255, 255, 255, 255);
MinSize(0.010000, 0.010000);
MaxSize(0.500000, 1.000000);
Velocity(0.000000, 0.000000, 0.000000);
Texture("");
Modulate(0);
LifeSpan(0.500000);
Right(0.000000, 0.000000, 0.000000);
Up(0.000000, 0.000000, 0.000000);
Centered(0);
Distance(1.000000, 100.000000);
}

SplatInfo("Screen")
{
Count(4);
Color(63, 63, 63, 255);
MinSize(0.010000, 0.010000);
MaxSize(0.100000, 0.100000);
Velocity(0.000000, 0.000000, 0.000000);
Texture("");
Modulate(1);
LifeSpan(1.000000);
Right(0.000000, 0.000000, 0.000000);
Up(0.000000, 0.000000, 0.000000);
Centered(1);
Distance(1.000000, 100.000000);
}

MirrorInfo()
{
UseTexture(0);
Offset(-0.010000);
}

StarsInfo()
{
Color(255, 255, 255, 255);
Count(0);
Modulate(0);
}

SpritesInfo()
{
}

WaterInfo()
{
TopColor(0, 0, 0);
BottomColor(0, 0, 0);
TopRange(50.000000);
BottomRange(30.000000);
BottomDrop(5.000000);
Enabled(0);
}

SkyObject()
{
Geometry("rep_fly_assault_DOME");
NumObjects(2);
Height(170, 250);
VelocityZ(20, 50);
Distance(1500);
InDirectionFactor(2.5);
}

SkyObject()
{
Geometry("cis_fly_fedlander_DOME");
NumObjects(2);
Height(170, 250);
VelocityZ(20, 50);
Distance(1500);
InDirectionFactor(2.5);
}

SkyObject()
{
Geometry("all_fly_moncalamari_DOME");
NumObjects(2);
Height(170, 250);
VelocityZ(20, 50);
Distance(1500);
InDirectionFactor(2.5);
}

SkyObject()
{
Geometry("imp_fly_destroyer_DOME");
NumObjects(2);
Height(170, 250);
VelocityZ(20, 50);
Distance(1500);
InDirectionFactor(2.5);
}[/code]
EDIT:
:lol: just realized I didn't state the problem. While, the default Yavin sky shows up. I munged EVERYTHING.
theultimat
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Posts: 679
Joined: Sun Apr 13, 2008 1:39 pm
Location: UK

Re: Bespin sky problem

Post by theultimat »

I don't know what is up with the file, because I have exactly the same problem! :(
I tried the same with a Kaminoan sky, and it didn't work either!
Help would be good...
User avatar
Maveritchell
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Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Bespin sky problem

Post by Maveritchell »

Did you make sure to copy over all the pertinent .msh and .tga files? If not, do that first.

If you have, then I'd bet the problem is that it's not munging the renamed .sky file, because the stamp that says when the file was last modified is an earlier date than the creation of your old .sky file. Sometimes Visualmunge won't munge if that's the case (this is probably a majority of the times Visualmunge "doesn't" munge something).

What you want to do, if you want to just use another map's sky, is to copy the contents of the .sky file (in this case bes1.sky) into your .sky file (***.sky) and save. That way it'll recognize the file as having been changed recently and needing to munge.
theultimat
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Posts: 679
Joined: Sun Apr 13, 2008 1:39 pm
Location: UK

Re: Bespin sky problem

Post by theultimat »

Thank You!!
:D :) :lol:
Fingerfood
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Posts: 1262
Joined: Fri Nov 30, 2007 9:40 pm

Re: Bespin sky problem

Post by Fingerfood »

I just had to modify it, then it munged it.
Thanks Mav'! I keep forgeting about Munge's silly date problem!

-solved-
Last edited by Fingerfood on Fri Apr 18, 2008 6:39 pm, edited 1 time in total.
Xavious
Sith Master
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Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Re: Bespin sky problem

Post by Xavious »

Ace? I think you mean Maveritchell.

Also, a clean munge would work to make your new sky show up if you copied the entire sky file from the world's folder. But copying the contents is probably easier.
Fingerfood
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Posts: 1262
Joined: Fri Nov 30, 2007 9:40 pm

Re: Bespin sky problem

Post by Fingerfood »

My bad... I guess I just looked at Ace's model gallery. But I fixed it, so this can be locked.
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