Real quick question, what is the naming convention for campaign mode in the addme file? I tried using mode_c_g = 1 and mode_campaign_g = 1 but neither of them seems to work. Since the addme dictates what shows up on the map loading screen, that has to be where my mistake is. Otherwise the campaign mode would be avalable, crash when loaded, and give an error of a mismatch somewhere further down the line.
Also, am I understanding the game mode hierachy correctly? Addme>Mission.req>Mission scripts>campaign.lua right?
Naming Conventions for Addme [Solved]
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- wishihadaname
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Re: Naming Conventions for Addme
The campaign mode code is "c" - e.g., mode_c_g for a GCW campaign mission. If that didn't work, you must have made some other mistake, or else you don't have an updated shell that allows campaign mode to appear in the Instant Action menu.
- wishihadaname
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Re: Naming Conventions for Addme
I wasn't aware that you could update the shell, what exactly does that involve and how do you check if its needed?
As for other errors, i'll post my current hierachy.
Addme:
Mission.req
TCRg_c.req
TCRg_c.lua
As for other errors, i'll post my current hierachy.
Addme:
Hidden/Spoiler:
Mission.req
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
- Eggman
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Re: Naming Conventions for Addme
Do you have Zerted's v1.3 patch installed? It enables campaign mode in the IA menu.wishihadaname wrote:I wasn't aware that you could update the shell, what exactly does that involve and how do you check if its needed?
- wishihadaname
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Re: Naming Conventions for Addme
Thanks, I forgot I had installed it as part of a much larger mod on my old machine and here I was breaking my head over how on earth I would get this to work 
