<The Battlefront Project> (BETA Out)
Moderator: Moderators
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woner11
- Sith

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Re: <The Battlefront Project> (BETA Out)
I think that's there for realism.
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jan765
- Recruit Womprat Killer
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Re: <The Battlefront Project> (BETA Out)
The problem is.. its not realistic anymore.. because i wont call it "Shake" anymore.. id call it.. messing up youre screen.. Its like youre screen is aimbot spinning from counter strikewoner11 wrote:I think that's there for realism.
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Syth
- General

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Re: <The Battlefront Project> (BETA Out)
I redid some of the first page (with some new screens)
I dont know how ARC commander is having BFX installed and i dont know how he got localizaion working.. something with readme or whatever
anyways not concerned with localizing right now.. but i plan on implementing localizing in the final release.
Good news.. i have figured out Custom Animations for weapons!!
The ODF code hadnt ever been used, but with psych0freds sight info i got it working with the knife weapon (which uses upper jab from Emperors 1st attack and L5R's knife model)
Just in case anyone wants to know how it works,
Working Example:
CustomAnimationBank = "knife pistol"
Syntax:
CustomAnimationBank="[<character>_]<weapon> <parent> [alert|noalert]"
[]'s indicate something that isnt needed. So having "whatevername_knife" or specifying alert or noalert are just options.
"knife" is a your new anim set (just like "pistol" or "rifle") except it only uses the new anims. For example, mine only has 2 - knife_crouch_shoot and knife_stand_shoot
The second part "pistol" indicates the parent anim set, so everything my knife anim set is missing it will get from the pistol animations.
Heres the ANIMS file my recon unit that uses the knife has
Also remember that since its a new anim set, youll need to make sure the unit that has the weapon with the new animations also has AnimationName = "whatever-name-you-named-your-new-anim-set" in there ODF
I dont know how ARC commander is having BFX installed and i dont know how he got localizaion working.. something with readme or whatever
anyways not concerned with localizing right now.. but i plan on implementing localizing in the final release.
Good news.. i have figured out Custom Animations for weapons!!
The ODF code hadnt ever been used, but with psych0freds sight info i got it working with the knife weapon (which uses upper jab from Emperors 1st attack and L5R's knife model)
Just in case anyone wants to know how it works,
Working Example:
CustomAnimationBank = "knife pistol"
Syntax:
CustomAnimationBank="[<character>_]<weapon> <parent> [alert|noalert]"
[]'s indicate something that isnt needed. So having "whatevername_knife" or specifying alert or noalert are just options.
"knife" is a your new anim set (just like "pistol" or "rifle") except it only uses the new anims. For example, mine only has 2 - knife_crouch_shoot and knife_stand_shoot
The second part "pistol" indicates the parent anim set, so everything my knife anim set is missing it will get from the pistol animations.
Heres the ANIMS file my recon unit that uses the knife has
Code: Select all
ucft
{
ANIM
{
"whatevername_knife_crouch_shoot"
"whatevername_knife_stand_shoot"
}
}
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Syth
- General

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Syth
- General

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Re: <The Battlefront Project> (BETA Out)
Triple post... but dam
I just noticed on Moddb, my mod is 7th place of 4,384.
Thats even over First Strike.. probably wont last long though.
I just noticed on Moddb, my mod is 7th place of 4,384.
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wazmol
- High General

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Re: FOUND A BUG!! REALLY ANNOYING!! AND SOME SUGGESTIONS!
Its cool that you love the mod but cummon...jan765 wrote:THANK YOU!!!!! LOVE THE MOD!! WAY BETTER THAN BATTLEFRONT EXTREME!!! WOHOOO!
Thats a little harsh on Arc_commander dont you think? These mods are different so they should not be compared. And if they do get compared, keep it to yourself.
- Delta-1035
- Sith Master

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Re: FOUND A BUG!! REALLY ANNOYING!! AND SOME SUGGESTIONS!
I agree...wazmol wrote:Its cool that you love the mod but cummon...jan765 wrote:THANK YOU!!!!! LOVE THE MOD!! WAY BETTER THAN BATTLEFRONT EXTREME!!! WOHOOO!
Thats a little harsh on Arc_commander dont you think? These mods are different so they should not be compared. And if they do get compared, keep it to yourself.
. :clone: .
- CloneSgt.
- Posts: 1
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Re: <The Battlefront Project> (BETA Out)
P.S. I've seen your work on mod db and i like it. please keep up the good work
I am a :clone: Sgt. Over and out.
-
_Predator_
- Private Recruit
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Re: <The Battlefront Project> (BETA Out)
Well..very very good mod..
one of the best
I've read on ModDB the final version will be released before october...
"The final version will be released at least before October, at best before summer is over. "
This was written in the news!
so...october has begun;)
and now.. I'm ask you guys..
whats with the release? =)
one of the best
I've read on ModDB the final version will be released before october...
"The final version will be released at least before October, at best before summer is over. "
This was written in the news!
so...october has begun;)
and now.. I'm ask you guys..
whats with the release? =)
- AceMastermind
- Gametoast Staff

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Re: <The Battlefront Project> (BETA Out)
-----------------------------------------------------------------------------------------------
Please don't bump topics over 30 days old. It is against The Rules.
If you're looking for this file, please search for it in the Links to SWBF-2 Maps + Mods + Sources thread. If you can't find the file in one of the many links there (most links are in the first post) please ask for it in that topic.
Thanks, Staff
-----------------------------------------------------------------------------------------------
@Syth
If/when you decide to update this topic please PM any active Staff member and to unlock it.
Please don't bump topics over 30 days old. It is against The Rules.
If you're looking for this file, please search for it in the Links to SWBF-2 Maps + Mods + Sources thread. If you can't find the file in one of the many links there (most links are in the first post) please ask for it in that topic.
Thanks, Staff
-----------------------------------------------------------------------------------------------
@Syth
If/when you decide to update this topic please PM any active Staff member and to unlock it.
