Page 7 of 11

Re: BUG REPORTS - Conversion Pack v2.0

Posted: Thu Dec 25, 2008 4:07 pm
by DarthD.U.C.K.
sounds like an animproblem
i found another one: the sound of bossks cocussionrifle is missing on alderaan hero assault

Re: BUG REPORTS - Conversion Pack v2.0

Posted: Mon Jan 05, 2009 5:17 pm
by AQT
For the patch, Teancum or Mav, you might want to include the tur.lvl file for Space Endor which was missing from the 2.0 release. Sorry if this has already been mentioned.

Re: BUG REPORTS - Conversion Pack v2.0

Posted: Mon Jan 05, 2009 8:33 pm
by Maveritchell
AQT wrote:For the patch, Teancum or Mav, you might want to include the tur.lvl file for Space Endor which was missing from the 2.0 release. Sorry if this has already been mentioned.
Yeah, I was planning on it. I'll add it to the list in the first post, just to help remind me, thanks.

Re: BUG REPORTS - Conversion Pack v2.0

Posted: Tue Jan 06, 2009 4:47 pm
by k'kruhk
I don't know if anyone else has had this problem, but I tried playing Alderaan CW Conquest for the first time in a while, and all the normal units were gone for the Republic leaving only four unlockable units making it impossible to spawn in as the Republic. The last time I played that map was a while ago, and it worked perfectly. Since then I've installed the 1.3 patch full r117, and Battlefront Extreme 2.2. I don't know if either of those would have the effect like that. The only thing I could think of, and I'm no modder, was maybe with the addition of BFX there were too many sides, and/or Alderaan just wasn't able to load them. But there are still four units, they're just unlockable so I can't play as the Republic.

Thank you for your time.

Re: BUG REPORTS - Conversion Pack v2.0

Posted: Tue Jan 06, 2009 7:09 pm
by Teancum
Alderaan uses Phase I clones (which are in the default rep.lvl). It's possible they didn't get included in some other mod you're using, such as BFX.

Re: BUG REPORTS - Conversion Pack v2.0

Posted: Wed Jan 07, 2009 7:19 pm
by Twilight_Warrior
I didn't see this on the first post, so I don't know if you got this down, but...
On Kamino Hero Assault, the Clone on the Heroes side has no sound. This seems like it would be a pretty easy fix, but I'm not a modder, so what do i know?

Also, if you're in mid-air,and you get hit with force judgement (or whatever the orange force lightning the heroes have is called), you lose all forward momentum whether your a hero or villain alike. I'm not sure if this was the intention (if it was, then it works perfectly), but it's still slightly annoying when you get hit with it as a hero. You don't take any damage, but your target gets away.

And the big one...Naboo hero assault (GCW) is not a game...
You go into it and there are no AI and you can capture all the bases to end the level. (I only tried this map once and I spawned as Maul first. I'm not sure if it works on heroes side or not)

Re: BUG REPORTS - Conversion Pack v2.0

Posted: Fri Jan 09, 2009 10:01 pm
by Nova Hawk
Hey, does anyone know the reason for this? I went to go play Concord Dawn and it looks like this...
Hidden/Spoiler:
[attachment=0]Bug.jpg[/attachment]

Re: BUG REPORTS - Conversion Pack v2.0

Posted: Fri Jan 09, 2009 10:07 pm
by Ping
I had tht bug happen only once, and not in version 2.0. What I did was exit to the instant action screen, then selected and played Concord Dawn again. It worked out. But I don't know why it does that though.

Re: BUG REPORTS - Conversion Pack v2.0

Posted: Fri Jan 09, 2009 10:45 pm
by Fusion
Not as bad as the time I played Capital Strike 1 and the floor was missing. :P


Most likely a random memory issue. Try playing the map again, if it persists, I have no idea.

Re: BUG REPORTS - Conversion Pack v2.0

Posted: Fri Jan 09, 2009 11:47 pm
by obiboba3po
Fusion wrote:Not as bad as the time I played Capital Strike 1 and the floor was missing. :P


Most likely a random memory issue. Try playing the map again, if it persists, I have no idea.
lols. thats a funny lookin picture

Re: BUG REPORTS - Conversion Pack v2.0

Posted: Fri Jan 09, 2009 11:49 pm
by Nova Hawk
Ok, I'll try it.

Re: BUG REPORTS - Conversion Pack v2.0

Posted: Sat Jan 10, 2009 8:30 pm
by Twilight_Warrior
I have confirmed that the mysterious Leia dissapperance in the Tantive IV campaign is due to the v1.3 patch (I don't have the code, just two computers. One has the convo pack AND the 1.3 patch, and the other just has the 1.3 patch and they both had Leia working fine b4 I installed these extra things). If this narrows down a fix, your welcome, if not, I'm sry I couldn't be of more assisstance.

and you CAN win the map under campaign mode. Assuming the v1.3 patch is the reason Leia is missing, just use the Fake console "Victory" command when you reach the part where you have to kill Leia.

Re: BUG REPORTS - Conversion Pack v2.0

Posted: Sun Jan 11, 2009 2:43 am
by AQT
Delta_57_Dash reported this:
Okay, this is a pet peeve of mine concerning arc troopers, but the yellow/red arc's have blue kama's.

Could you please fix this? It's driving me NUTZ whenever I play as ep.2 clones.
in this topic: http://www.gametoast.com/forums/viewtop ... 39&t=15603

Re: BUG REPORTS - Conversion Pack v2.0

Posted: Sun Jan 11, 2009 10:46 am
by Teancum
The kamas are actually a grey-ish tone. I guess we could make them more grey if that's what you're looking for, but with the Phase I clones I kept the kamas as-is because they're grey. The only thing I can do is desaturate them more.

Reference:
Image

And no, I'm not going as far as putting a colored line around the cape (unless it's really easy)

Re: BUG REPORTS - Conversion Pack v2.0

Posted: Tue Jan 13, 2009 1:57 pm
by Nova Hawk
Hey, I know this problem could already be fixed, but is there a way to get the stormtroopers from looking like ghosts (really white) instead of having to turn your lighting quality? Because I just recently got a new graphics card and I can have all the graphics on high, with no lag whatsoever on any planet or environment.

Re: BUG REPORTS - Conversion Pack v2.0

Posted: Tue Jan 13, 2009 2:02 pm
by Maveritchell
Nova Hawk wrote:Hey, I know this problem could already be fixed, but is there a way to get the stormtroopers from looking like ghosts (really white) instead of having to turn your lighting quality? Because I just recently got a new graphics card and I can have all the graphics on high, with no lag whatsoever on any planet or environment.
That's a 1.3 patch thing; you can just disable it if you really want.

Re: BUG REPORTS - Conversion Pack v2.0

Posted: Tue Jan 13, 2009 7:46 pm
by Darth Revan
Will that be a bugfix?

Re: BUG REPORTS - Conversion Pack v2.0

Posted: Tue Jan 13, 2009 9:29 pm
by Maveritchell
Darth Revan wrote:Will that be a bugfix?
Does this look like the v1.3 patch BUG REPORTS thread to you?

Re: BUG REPORTS - Conversion Pack v2.0

Posted: Tue Jan 13, 2009 9:31 pm
by Nova Hawk
Maveritchell wrote:
Nova Hawk wrote:Hey, I know this problem could already be fixed, but is there a way to get the stormtroopers from looking like ghosts (really white) instead of having to turn your lighting quality? Because I just recently got a new graphics card and I can have all the graphics on high, with no lag whatsoever on any planet or environment.
That's a 1.3 patch thing; you can just disable it if you really want.
How can I disable it?

Re: BUG REPORTS - Conversion Pack v2.0

Posted: Tue Jan 13, 2009 10:53 pm
by Maveritchell
Read the 1.3 patch readme.