A Cassic: Map Crashed
Posted: Sat Dec 01, 2007 1:31 pm
Ok, I had just made a map for BF2 it had been running fine untill now, every time I try to enter the map *crash*
Here is my BF2 Error log:
It seems to be with the Clone Assassin that I didn't even add. And an animation.
Here is my BF2 Error log:
It seems to be with the Clone Assassin that I didn't even add. And an animation.
Code: Select all
Opened logfile BFront2.log 2007-12-01 1228
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03CE12EC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
play movie JN1 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment JN10.000000ly
EraSelection.subst = c era_c
num, Selection = 1 table: 03CE12EC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 18
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie JN1 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment JN10.000000ly
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CE12EC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 24
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie JN1 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment JN10.000000ly
this.CurButton = check_era2
cur_button = nil
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CE12EC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 25
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie JN1 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment JN10.000000ly
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CE12EC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 24
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
this.CurButton = nil
cur_button = nil
+++ DoubleClicked
bEra_CloneWar = 1 bEra_Galactic = nil
clonewar_visable = true galactic_visable = true
Adding map: JSAc_con idx: 1
play movie JN1 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment JN10.000000ly
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!
Message Severity: 2
.\Source\Combo.cpp(2475)
Combo[e8a93cf7]::State[JUMPATTACK_FALL2]::InputLock unknown input '!Strafe'
Message Severity: 3
.\Source\Entity.cpp(218)
Entity base class "com_assassin_default" not found