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CTF Arena #1: Earth
Posted: Mon Jan 03, 2011 9:14 pm
by CressAlbane
CressAlbane's
CTF Arenas
CTF Arena #1: Earth
This is the first map in a series of CTF-only maps. CTF Arena #1 is a grassy, rocky battlefield, making it perfect for guerilla tactics and ambushes. The map is very small, so CTF action is intense. To make things interesting, a few "trick cards" have been thrown into the mix. Two turrets overlook the flag spawn, but they start off neutral to both teams. Players can destroy the consoles below them to take control of the turret for their team.
In addition, each team's capture site is defended by three powerful automatic chaingun turrets. However, by destroying the power generator behind them, players can cripple the enemy defenses.
Beta Testers:
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-SAMofBIA
-DarthSpiderpig
-inky
-CommandoCC
-Blade117
-THEWULFMAN
-martin105038
Thank you, beta testers!
ReadMe File:
Credits:
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Code: Select all
Models and Textures: Pandemic
Bobfinkl, Firefang helped with LUA coding.
Re: CTF Arena #1: Earth
Posted: Mon Jan 03, 2011 9:38 pm
by SAMofBIA
Beta tester #1 is here and ready to rumble!
Re: CTF Arena #1: Earth
Posted: Mon Jan 03, 2011 9:49 pm
by CressAlbane
You're on the list, but....
last time you never posted a review.
Re: CTF Arena #1: Earth
Posted: Tue Jan 04, 2011 6:48 am
by Darth_Spiderpig
Hehe, nice "plug" you found for the ewok platform.
Like the shield thing in the background, I might beta as well.

Re: CTF Arena #1: Earth
Posted: Tue Jan 04, 2011 11:40 am
by commandoCC-9811
Interesting level, I've always thought CTF was a fun mode...
I'd also like to beta test.
Re: CTF Arena #1: Earth
Posted: Tue Jan 04, 2011 12:16 pm
by [Padawan]Helkaan
I can beta test, but only if it's a 7z self-extractor file.
Re: CTF Arena #1: Earth
Posted: Tue Jan 04, 2011 8:24 pm
by inky
I'll beta. I like the shield thing, it looks unique in the grassland-ish habitat.
Re: CTF Arena #1: Earth
Posted: Tue Jan 04, 2011 8:40 pm
by Blade117
Looks nice. I'll beta if you need me. Please?
Re: CTF Arena #1: Earth
Posted: Tue Jan 04, 2011 10:20 pm
by THEWULFMAN
Sign me up, I will beta

Looks good

Re: CTF Arena #1: Earth
Posted: Thu Jan 06, 2011 12:02 am
by Marth8880
Did I inspire you? XD
Re: CTF Arena #1: Earth
Posted: Thu Jan 06, 2011 7:03 am
by CressAlbane
?
At any rate, the map is seemingly 100% ready for the beta. I need a few more testers...l
Re: CTF Arena #1: Earth
Posted: Thu Jan 06, 2011 12:02 pm
by commander501stappo
CressAlbane wrote:
At any rate, the map is seemingly 100% ready for the beta. I need a few more testers...l
I got some free time, so I can beta it
Re: CTF Arena #1: Earth
Posted: Thu Jan 06, 2011 6:42 pm
by acryptozoo
sure ill beta got nothing else to do
except fix my map...
Re: CTF Arena #1: Earth
Posted: Fri Jan 07, 2011 7:00 pm
by martin105038
I usually don´t play CTF offline, but this map looks good.
I guess I´m late, but I can beta test if there´s still a spot.
Re: CTF Arena #1: Earth
Posted: Fri Jan 07, 2011 10:55 pm
by CressAlbane
OK, I will (hopefully) send out the beta tomorrow.
Also, concrete plans are in place for the next map but nothing is built yet! (Minecraft eats away time!)
Re: CTF Arena #1: Earth
Posted: Sat Jan 08, 2011 6:03 pm
by SAMofBIA
yah srry about the reveiw cress, i was neglecting getting to my sites for awhile and you (along with like 30 other people) were forgotten.
Re: CTF Arena #1: Earth
Posted: Sat Jan 08, 2011 9:47 pm
by CressAlbane
The beta has been sent out. No more testers will be accepted.
Post beta reviews here, please.
Re: CTF Arena #1: Earth
Posted: Sun Jan 09, 2011 2:26 pm
by martin105038
I played it a couple of times and I like it, it´s small and enjoyable. Visually, I think it´s ok, I haven´t noticed any floating objects except for this
Add some bushes or rocks to cover it.
As for the gameplay:
-I would suggest you changing the heroes. It´s too easy to score with a jedi hero like Anakin or Darth Maul as they are too fast. Maybe you could use Jango Fett for the CIS and a custom hero like Cody or Rex for the Republic or stock Chewbacca if you don´t want to use a custom model.
-Sometimes, when AI spawns in the Republic CP, troops walk to a wall on the right back side and get stuck there for a while (you can fix it with a barrier).
-Try adding a couple of small objects like crates and barrels on the platform so you have some cover and doesn´t look empty.
-The control consoles below the bridges, when you destroy them, they explode but they are still there, they don´t disapper (they should be replaced by the destroyed version). Also, I didn´t see the bridge turrets

, only the ones near the cps. Where are they?
-Lower the max height. If you are using a Jet Trooper, you can fly to the bridge and start shooting everyone from above, which gives an advantage to the Republic as CIS troops can´t get there.
-I couldn´t play GCW. It crashes.
As for the rest, I think it looks great. Good work

Re: CTF Arena #1: Earth
Posted: Sun Jan 09, 2011 3:10 pm
by CressAlbane
Thanks for the great review martin105038!
To address a few of your concerns:
-The bridge console respawns on its destruction because that way it can be taken over multiple times.
-The bridge turrets are small auto-turrets hanging from the "bridge" that the console is under. Look closely, as they are relatively small.
Also, the reason GCW crashes is a not up-to-date script involving the turrets. I'll fix that momentarily.

Re: CTF Arena #1: Earth
Posted: Sun Jan 09, 2011 3:29 pm
by martin105038
CressAlbane wrote:
-The bridge turrets are small auto-turrets hanging from the "bridge" that the console is under. Look closely, as they are relatively small.

You´re right, now I see them, and that thing about the bridge console has sense.
