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Map vision prob.

Posted: Mon Dec 31, 2007 3:51 pm
by Grev
I have a vision problem. On my map, which is very very mountainy, stuff that is furthere away fades out, like:

http://www.xfire.com/profile/empgrev/ (Its the first screenshot)

This happens on all flat maps, it just isnt noticable, since they are flat....

Any idea how to change this?

Re: Map vision prob.

Posted: Mon Dec 31, 2007 4:37 pm
by Eggman
Try adjusting the nearscene/farscene range settings, explained here:
http://www.gametoast.com/forums/viewtopic.php?t=236

Re: Map vision prob.

Posted: Mon Dec 31, 2007 4:47 pm
by Grev
Didnt help. I think thats for swbf1.

I think its a visibility prob.

Do I change the visibility in my .lua? Where?

I just need it to be totally visible.

Re: Map vision prob.

Posted: Mon Dec 31, 2007 8:49 pm
by SilvaDalek
He also has a problem where his artoo has a human shadow instead of an artoo problem

(sorry grev saw that last week . . .) :yes:

Re: Map vision prob.

Posted: Mon Dec 31, 2007 9:57 pm
by Grev
that was for HFA

Re: Map vision prob.

Posted: Tue Jan 01, 2008 9:33 am
by SilvaDalek
Did you fix it?

Re: Map vision prob.

Posted: Tue Jan 01, 2008 1:42 pm
by Grev
Not my map. But in ie glamour shots, noone seems to have this problem. Is it maybe a yavin default setting thingy?

Re: Map vision prob.

Posted: Tue Jan 01, 2008 10:12 pm
by BlackHawk21
I had this same problem and i just figured out kinda how to fix it today
go to your SKY file and look for this:
PC()
{
FogRange(90.0, 450.0);
FogColor(20,20,20);
NearSceneRange(250.0, 260.0, 260.0, 280.0);
FarSceneRange(500.000000, 800.0);
}
}
change the red numbers so they look like mine above, and if that still doesnt fix, make them higher and so on until you can see what youre trying to see

Re: Map vision prob.

Posted: Tue Jan 01, 2008 10:39 pm
by Grev
will do! Thanks!