Hover height? --SOLVED

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
authraw
1st Lieutenant
1st Lieutenant
Posts: 445
Joined: Mon Jun 26, 2006 3:45 pm

Hover height? --SOLVED

Post by authraw »

What attribute controls how high a hover vehicle hovers? I've tried several modifications, but to no avail; the vehicle always seems to fly too high above the terrain.
Last edited by authraw on Tue Sep 25, 2007 9:27 pm, edited 1 time in total.
User avatar
SBF_Dann_Boeing
Groove Walrus
Groove Walrus
Posts: 1529
Joined: Wed Aug 31, 2005 11:33 pm
xbox live or psn: No gamertag set
Location: An Igloo High Upon a Mountain Top

Re: Hover height?

Post by SBF_Dann_Boeing »

yea i was wondering that too. There's a hover hieght option in the odf, but it doesnt really do anything. I think it requires either making some modification to its collision spheres in its MSH with XSI and/or the SpringBody section of the vehicles odf.
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: Hover height?

Post by AceMastermind »

Try messing around with the AddSpringBody section.

Example:

Code: Select all

AddSpringBody  = "-1.6 1.9 1.95 2.5"
Translation:
AddSpringBody = "<x> <y> <z> <scale>"

xyz = location of the spring body from the center of the model located at 0,0,0.
scale = size of the spring body(in meters?)

A spring body with a smaller size should lower the height.
User avatar
authraw
1st Lieutenant
1st Lieutenant
Posts: 445
Joined: Mon Jun 26, 2006 3:45 pm

Re: Hover height?

Post by authraw »

That works wonderfully! Thanks! :)
Post Reply