Hover height? --SOLVED
Moderator: Moderators
- authraw
- 1st Lieutenant

- Posts: 445
- Joined: Mon Jun 26, 2006 3:45 pm
Hover height? --SOLVED
What attribute controls how high a hover vehicle hovers? I've tried several modifications, but to no avail; the vehicle always seems to fly too high above the terrain.
Last edited by authraw on Tue Sep 25, 2007 9:27 pm, edited 1 time in total.
- SBF_Dann_Boeing
- Groove Walrus

- Posts: 1529
- Joined: Wed Aug 31, 2005 11:33 pm
- xbox live or psn: No gamertag set
- Location: An Igloo High Upon a Mountain Top
Re: Hover height?
yea i was wondering that too. There's a hover hieght option in the odf, but it doesnt really do anything. I think it requires either making some modification to its collision spheres in its MSH with XSI and/or the SpringBody section of the vehicles odf.
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: Hover height?
Try messing around with the AddSpringBody section.
Example:
Translation:
AddSpringBody = "<x> <y> <z> <scale>"
xyz = location of the spring body from the center of the model located at 0,0,0.
scale = size of the spring body(in meters?)
A spring body with a smaller size should lower the height.
Example:
Code: Select all
AddSpringBody = "-1.6 1.9 1.95 2.5"AddSpringBody = "<x> <y> <z> <scale>"
xyz = location of the spring body from the center of the model located at 0,0,0.
scale = size of the spring body(in meters?)
A spring body with a smaller size should lower the height.
- authraw
- 1st Lieutenant

- Posts: 445
- Joined: Mon Jun 26, 2006 3:45 pm
Re: Hover height?
That works wonderfully! Thanks! 
