My Modding tips (YaNkFaN 1950)
Posted: Tue May 01, 2007 4:07 pm
Why I am posting this I don't know but it is for anyone who is new to modding or who wants to get started here are my tips.
1) START SMALL (Don't go trying to make the biggest battle ever start with like maybe like a small forest or mountain and slowly work up) I don't suggest trying indoor levels first because thay are extremely hard to make and the planning is ridiculous.
2) SMALL AREAS (If you don't want to start with my first tip here is the second. BF2 and BF1 aren'tt made for large scale battles. There are not enough vehicles or troops. CHOKE POINTS are key have like 4-5 in your level and it will be great.
3) TERRAIN (make your terrain look real blend height and textures so it looks like it possibly could be real. I 've seen so many maps without any texture or terrain editing or not enough and they aren't good. I do it so much it takes maybe 3-4 hours before I'm done.
4) SIDES (everyone loves new sides but that should not be your first priority. If you are new try and make your first 2-3 maps and then experiment with sides. I personnaly don't like crazily edited sides, maybe edit skins or troopers a little but most of the crazily edited sides maps have little to no replay value and are only fun for about 5-6 minutes.
5) LOCALIZING (Pandemic is really lazy ALWAYS LOCALIZE it makes your level much more interesting and realistic if you don't know how find out)
6) MAKE IT REALISTIC (in a real battle you would have to take cover not just run around mass killing so strategically place cover areas and sniper spots so ppl can actually feel like they are in battle. The combat style like sniping, cover and using vehicles I didn't mean making the sides realistic like in ROTE, I meant the unit movement (ie planning)
7) BE CREATIVE ( Try something you've never seen before (lava in ice map, green water in a desert, purple terrain, Star Wars has many alien planets so just be creative.
8 ) WATER (Water will turn an ok map into a very good map it makes it realistic and fun becasue of all the effects it produces.
9) TESTING (make sure your map works and properly back it up I have had about 8-10 of my maps gone because I didn't back them up) Also after minor changes munge just to see if it works)
10) BE PROUD (If you like your work 99% of the time so will a lot of other ppl. )
I hope these helped a lot of ppl
YaNkFaN 1950
1) START SMALL (Don't go trying to make the biggest battle ever start with like maybe like a small forest or mountain and slowly work up) I don't suggest trying indoor levels first because thay are extremely hard to make and the planning is ridiculous.
2) SMALL AREAS (If you don't want to start with my first tip here is the second. BF2 and BF1 aren'tt made for large scale battles. There are not enough vehicles or troops. CHOKE POINTS are key have like 4-5 in your level and it will be great.
3) TERRAIN (make your terrain look real blend height and textures so it looks like it possibly could be real. I 've seen so many maps without any texture or terrain editing or not enough and they aren't good. I do it so much it takes maybe 3-4 hours before I'm done.
4) SIDES (everyone loves new sides but that should not be your first priority. If you are new try and make your first 2-3 maps and then experiment with sides. I personnaly don't like crazily edited sides, maybe edit skins or troopers a little but most of the crazily edited sides maps have little to no replay value and are only fun for about 5-6 minutes.
5) LOCALIZING (Pandemic is really lazy ALWAYS LOCALIZE it makes your level much more interesting and realistic if you don't know how find out)
6) MAKE IT REALISTIC (in a real battle you would have to take cover not just run around mass killing so strategically place cover areas and sniper spots so ppl can actually feel like they are in battle. The combat style like sniping, cover and using vehicles I didn't mean making the sides realistic like in ROTE, I meant the unit movement (ie planning)
7) BE CREATIVE ( Try something you've never seen before (lava in ice map, green water in a desert, purple terrain, Star Wars has many alien planets so just be creative.
8 ) WATER (Water will turn an ok map into a very good map it makes it realistic and fun becasue of all the effects it produces.
9) TESTING (make sure your map works and properly back it up I have had about 8-10 of my maps gone because I didn't back them up) Also after minor changes munge just to see if it works)
10) BE PROUD (If you like your work 99% of the time so will a lot of other ppl. )
I hope these helped a lot of ppl
YaNkFaN 1950