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Bones

Posted: Wed Nov 08, 2006 12:15 am
by drummerzoid1
I was looking at the import a character tutorial. Does anyone know if i made my own bones would they work? If so is there a certain way i would have to make the bones? :atat:

RE: Bones

Posted: Wed Nov 08, 2006 12:35 am
by minilogoguy18
of course they would work, practically a retarded question (not to sound mean), just if you make your own skeleton for a player model you just have to make your own animation set for it since your bones wont match the ones in the animation files you munge.

RE: Bones

Posted: Wed Nov 08, 2006 12:58 am
by drummerzoid1
where can i find all of the animations that i need to make

RE: Bones

Posted: Wed Nov 08, 2006 11:10 am
by drummerzoid1
And I'm adding some too, I want to add prone. The weirdest thing happened to me last year playing on kashyyk, i saw a sniper in prone, so hopefully it'll workout.

RE: Bones

Posted: Wed Nov 08, 2006 12:34 pm
by minilogoguy18
youd have to do some coding to add new ones cause the game recognizes and plays the animations on what teh name of the .msh file is.

RE: Bones

Posted: Wed Nov 08, 2006 8:36 pm
by t551
Well, it's sort of like that. You can designate a new weapon type (rifle, pistol, etc.) to have a weapon that uses unique anims, but the number of actual actions (ex. walking animations for rifle) are determined by the .exe.

RE: Bones

Posted: Wed Nov 08, 2006 8:38 pm
by drummerzoid1
k so if i add prone would i have to take something away?

RE: Bones

Posted: Sun Nov 12, 2006 5:49 pm
by Qdin
hmm - more or less.

maybe you could just rename the animations from SWBF1? They should all be there and then you could just overwrite the Crouch :)

RE: Bones

Posted: Sun Nov 12, 2006 6:10 pm
by t551
You would have to have a unit that went prone instead of crouching, or stayed prone all the time, or something like that, assuming that the prone feature was actually removed.