Changing Object color

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Lord_Bandu

Changing Object color

Post by Lord_Bandu »

Anyone know how i can change the color of an existing object.


Im tryin to change the color of the Yavin/Naboo steps to more of a Geonosian color.

Would it be possible to add a texture to an odf object? like adding Geo_main_1.tga to a yavin or naboo object.
eddie
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Post by eddie »

Yes, you basicly copy odf, msh and all tgas for the object. They you cange tgas (color, texture) and that is it. You can see changes right in zero.
Lord_Bandu

Post by Lord_Bandu »

ok iv got the yavin steps into my geo map but how do i change tga's ?
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Post by eddie »

you need some kind of paint sofware for this. I use Adobe Photoshop but anything would do that supports tga files.
Lord_Bandu

Post by Lord_Bandu »

will the Adobe Photoshop CS tryout do the trick?
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Post by eddie »

if it can hande tga files. I think Corel should also work.
nitro

Post by nitro »

yea, like eddie said.
But if you don't have any of those programs you could also use Paint if it supports TGA or else download a plugin ;)
Lord_Bandu

Post by Lord_Bandu »

iv downloaded photoshop cs and iv got a pic of the stepd i want to change color but i want to use a geonosis texture on them .......say tat_main_3.tga or something ...is this possible ,if so how?

on a side note iv just had a look at the geonosis shipped map in zeroedit and every texture is darker than what is actually shown in the game (thinking the sun/sky lua has somethin to do with this) But in my geo map in zeroedit all the textures are very bright and when in the game it is the same brightness. Any tips?
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Post by Saturn_V »

Hi Bandu, check that the sky and ambient colors in Zeroedit are set the same as the sky file. Have a look at the Color section of the Zeroedit documentation for some notes about this (ie, these controls are for reference only in Zeroedit).
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