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Posted: Tue Jan 10, 2006 3:56 pm
by Alex533
Posted: Tue Jan 10, 2006 7:49 pm
by drummerzoid1
I don't have JA i just downloaded that mod and uses winzip to extract the models. I want JA but sadly don't have enough money.
I'm not sure if the JA models are higher poly but i'm pretty sure, most of our computers can handle it but i hope the game engine can too.
Posted: Wed Jan 11, 2006 1:16 am
by Teancum
Yeah, JA models are at least 3000 polies, where as BF models are about 2000. Just remember that if Marz made all those models from the same mesh to remove all the unneeded extras, as there's no on/off values to turn surfaces on or off (rendering wise) for BF. But to answer your question, BF should be able to handle it. I've had 5000 poly vehicles in it before.
Posted: Wed Jan 11, 2006 8:07 pm
by Jeteye1
Wow those models are wesome. One thing though. Clone commandos have backpack like things. Don't forget that.
Posted: Wed Jan 11, 2006 8:17 pm
by drummerzoid1
if the commando was facing backwards you would see his pack
Posted: Tue Feb 07, 2006 3:49 pm
by M.O.D.
What about commander Gree?
Posted: Tue Feb 07, 2006 11:03 pm
by drummerzoid1
i have a model M.O.D. of commander gree
Posted: Tue Feb 07, 2006 11:45 pm
by Ipodzanyman
Definitely get the RED clone commander in BF2, if possible with MOD TOOLS.....
LUCASARTS= :emp: if they don't really release mod tools.. :yod:
Posted: Wed Feb 08, 2006 1:10 pm
by Aramyl
nice!
BTW, milkshape?
Posted: Wed Feb 08, 2006 4:40 pm
by minilogoguy18
XSI>milkshape
Posted: Wed Feb 08, 2006 9:08 pm
by drummerzoid1
I have a model in xsi, i'm just working on getting all the models in xsi, it takes quite a while to get the textures to work but i have figured it out. I need to buy milkshape because my demo ran out, so my mod won't be out as soon as the tools are out
Posted: Thu Feb 09, 2006 3:16 am
by minilogoguy18
it would just be easiest to take the clone emdl model and edit it to look like the clone you want instead of taking someone elses work. about the earlier post, you may think that hap is a artist but most of his models started out as base JA models and werent from scratch and never releases anything. he is a good texture artist though, ill give him that. >_>
more.
Posted: Sun Feb 12, 2006 9:33 am
by Aramyl
I watched Episode III again yesterday, and i thought pf this topic as the clones were killing off all of the jedi. And what really struck me was all of their different uniforms - then i found
this
Posted: Sun Feb 12, 2006 4:31 pm
by sawyerdk9
Would it be possible to port these models into battlefront 1 and just use the common soldier animations?
Posted: Sun Feb 12, 2006 4:54 pm
by Leviathan
Of course, and that's why I've recalled the existence of the "Search" feature... Just use it in order to find a few other threads which contains discussion about the possible conversion of models from Star Wars Jedi Knight series' games to Star Wars Battlefront's...
Posted: Mon Feb 13, 2006 12:22 pm
by RDST
minilogoguy18 wrote:XSI>milkshape
Milkshape=free
Posted: Mon Feb 13, 2006 12:56 pm
by -=Sithicalohiny=-
Are you saying milkshape is free?
Milkshape is not free as far as I know.
Unless you....never mind.
Posted: Mon Feb 13, 2006 2:10 pm
by Leviathan
Yes, you're right on that,
Sith'... But compared to
Softimage|XSI Foundation,
Essentials or
Advanced's prices, we could almost say that
MilkShape 3D's is null...

Posted: Mon Feb 13, 2006 3:03 pm
by drummerzoid1
milkshape has a free thirty day trial you meen where you can do anything with it
Posted: Mon Feb 13, 2006 4:16 pm
by minilogoguy18
so does softimge. mod tools may not have the pandemic exporter but niether does ms3d and even the most watered down version of XSI blows ms3d outta the water in every single way. i opened ms3d the other day and it about exploded because i imported my outrider into it cause i was converting to md3 which XSI doesnt have. i mean cmon, the program couldnt even handle a 3000+ poly model without crashing while in mod tools you can have more than double that and your system wouldnt slow down a bit.