Modding Project

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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MasterFang1
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Re: Modding Project

Post by MasterFang1 »

A Zombie map could be an idea. Ok, so I got dispensable units to work but is there a way to get the units to fight? There animated and they can be blown up but they just stand there. I wonder if theres a way to set them up like a deployable turret.
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UNIT33
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Re: Modding Project

Post by UNIT33 »

Dispensable troops? That would be great for drop/capital ships...
When they are killed does that count in the reinforcement count?
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Re: Modding Project

Post by MileHighGuy »

what i think you should do is make a remote droid that has a unit for ordance and has switch SwitchImmediately set to 0
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Re: Modding Project

Post by Ty294 »

Yah! It deploys like an assassin droid or something.

Edit: This is off-topic but really funny. I just found my screenshots folder; (I could never find it before.) it had almost 8000 pics in it and was taking nearly 13-gigs of space. :funny2:
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Re: Modding Project

Post by MasterFang1 »

lmao Ty294 nice going on the 13 gig screenshot folder.
UNIT33 wrote:Dispensable troops? That would be great for drop/capital ships...
When they are killed does that count in the reinforcement count?
No they don't effect the reinforcement count.
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UNIT33
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Re: Modding Project

Post by UNIT33 »

Huh, so you could use the Bots as weapons or decoys if you cannot work out to get them working as infantry...

[Edit] Has anyone actually made anything concrete yet, to contribute?
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Re: Modding Project

Post by MasterFang1 »

http://www.xfire.com/video/a4921/
Here's some ideas we could use
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Re: Modding Project

Post by EA711 »

does the AI dispence vehicles aswell.

Why not sw themed, swbf2 has loads sw themed of maps, I think we need more urban maps like you said and have buildings that you can enter, Rends coruscant streets is a good example.
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Re: Modding Project

Post by Ty294 »

Well we lost unit33 to the ban hammer. :cry:

Here's an idea: Nar Shaddaa- Streets and buildings with elevators ramps and bridges, some of them destroyable. Locals could be Rodian thugs.
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Re: Modding Project

Post by breakdown »

Concerning a Zombie Map/Mod, I am currently working on one, and the ideas topic can be found here:http://www.mpcgamers.com/forums/viewtop ... f=12&t=390

If you still are going to make a Zombie Map for this prooject, I might donate some of the assets..:)
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Re: Modding Project

Post by EA711 »

Ty294 the Nar shaada map is a great idea you should do that
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Re: Modding Project

Post by MasterFang1 »

A zombie arena would be fun.
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Re: Modding Project

Post by giftheck »

I've got an idea: Battlefront Beta. People have made complaints that the game we got wasn't the same as the trailers and screenshots. Indeed, several maps ended up different.
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Re: Modding Project

Post by breakdown »

That'd be neat, re-making the game to how it was in early versions, but in my opinion, there isn't really too many changes that are significant enough to make a whole new project.

I'd work on it though, but since there is a limited amount of sources as to how the game originally was (demo, and trailers are the only ones I can think of) it could be quite hard to re-create it. I think if there was a SWBF developer on the team it would be easier. But hey, you can't have it all ;)
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Re: Modding Project

Post by giftheck »

Well, we know Kamino probably had no layout changes, just the fact there were starfighters there. The demo is a good place to start as well. We get a partial idea on how Naboo Theed is different from the preview video used on the level select menu, and we could use our imaginations to fill the blanks.
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Re: Modding Project

Post by MasterFang1 »

cool idea ggctuk, the only problem is recovering/making the models.
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Re: Modding Project

Post by EA711 »

Do you have any thing yet, or are you still at the ideas stage?
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Re: Modding Project

Post by ANDEWEGET »

in the naboo folder are the most models, which are shown in the video.but a few of them dont have collisions or bad collisions...if i remember right
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Re: Modding Project

Post by jango »

u can give them collision by placing doors that have collision right behind the walls. thats what i had to do for making coruscant jedi temple. it just takes A LOT of work!
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Re: Modding Project

Post by ANDEWEGET »

doors? there are collision cubes in the common odf and msh
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