Question on some hex number translations.
Posted: Thu Sep 28, 2006 10:06 pm
I'm wandering what the numbers 10 and 32 look like in SWBF2 hex? I don't mean the REAL number 75, I mean what hex numbers translate it into something compatible with SWBF2.
For example... To get 75 as a variable for reinforcements, it will look like this in the numbers-only part (I don't know the terminology):
0003000096420408000000
But in the letters-and-numbers part, it will look like this:
. . . . - B . . . . .
That is indeed 75 (taken from reinforcements), even though it doesn't look like 75. That's all I mean.
I had to get rid of my SWBF2 mod tools because I never use them and I desperately needed some impromptu hard drive space, so I can't munge anything to see what it looks like for myself...
Well, now I have two questions. For one, will 75 as reinforcements look different from 75 for something else?
And, if there's no real difference, could someone tell me what 10 and 32 are supposed to be in SWBF2 hex, if that someone might be so kind?
For example... To get 75 as a variable for reinforcements, it will look like this in the numbers-only part (I don't know the terminology):
0003000096420408000000
But in the letters-and-numbers part, it will look like this:
. . . . - B . . . . .
That is indeed 75 (taken from reinforcements), even though it doesn't look like 75. That's all I mean.
I had to get rid of my SWBF2 mod tools because I never use them and I desperately needed some impromptu hard drive space, so I can't munge anything to see what it looks like for myself...
Well, now I have two questions. For one, will 75 as reinforcements look different from 75 for something else?
And, if there's no real difference, could someone tell me what 10 and 32 are supposed to be in SWBF2 hex, if that someone might be so kind?