I was wondering how can u remove the capital ship icon in the top right corner (where mini map would be in other maps) of space assault?
thx fot the help.
Capital Ship Icons
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Abiter_b
Capital Ship Icons
Last edited by Abiter_b on Thu Jun 14, 2007 6:46 am, edited 2 times in total.
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RE: Capital Ship Icons + A Lava Question
hehe. Redwine. There is a Texture in the Mustafar World. I beleive its called mus1_main_2 and its in the MSH folder.
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Caleb1117
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Abiter_b
well umm in ZE its 50 and heres the water part of the .fx
Code: Select all
Effect("Water")
{
// general parameters
PatchDivisions(8,8);
Tile(2.0,2.0);
// ocean parameters
OceanEnable(0);
// water event parameters
WaterRingColor(255, 0, 0,10);
WaterWakeColor(255, 0, 0,10);
WaterSplashColor(255, 0, 0,10);
DisableLowRes();
// PS2 parameters
PS2()
{
Velocity(0.0,0.0);
LODDecimation(8);
MainTexture("mus1_main_2.tga");
MinDiffuseColor(32, 11, 10, 10);
MaxDiffuseColor(255, 30, 28, 10);
BorderDiffuseColor(255, 30, 30, 20);
//SpecularColor(192, 192, 192, 192);
//SpeckleSpecularColor(160, 160, 160, 255);
//SpeckleAmbientColor(0, 0, 0, 255);
//SpeckleTextures("water_specularmask_",25, 2.0);
//SpeckleTile(4.0, 4.0);
//SpeckleScrollSpeed(0.0,0.0);
//SpeckleCoordShift(10.0,10.0);
LightAzimAndElev(1.0,0.0);
}
// PC parameters
PC()
{
Velocity(0.01,0.02);
MainTexture("mus1_main_2.tga");
LODDecimation(1);
RefractionColor(101, 0, 0, 10);
ReflectionColor(150,0,0,10);
UnderwaterColor(200, 0, 0, 30);
FresnelMinMax(0.2,0.7)
NormalMapTextures("water_normalmap_",16,8.0);
BumpMapTextures("water_bumpmap_",16,8.0);
SpecularMaskTextures("water_specularmask_",25, 2.0);
SpecularMaskTile(4.0,4.0);
SpecularMaskScrollSpeed(0.0,0.0);
}
// XBOX parameters
XBOX()
{
Velocity(0.01,0.002);
LODDecimation(1);
RefractionColor(128, 130, 128, 64);
ReflectionColor(150,150,150,150);
UnderwaterColor(128, 130, 128, 64);
FresnelMinMax(0.2,0.7)
NormalMapTextures("water_normalmap_",16,8.0);
}
}
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Caleb1117
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Abiter_b
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Caleb1117
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Don't give up to fast
Quote Saturn V in his makeing the lava world tut.
Quote Saturn V in his makeing the lava world tut.
We will now add lava to the map. We will do this by adding water with a custom lava texture, so that the lava can have an animated effect.
In Zeroedit, select Water Edit Mode.
In the texture box, enter lava_flow.tga
For Color, enter 255, 255, 0
For Alpha, enter 255. Alpha controls the trnsparency of the texture: 0 is fully transparent, and 255 is fully opaque. If you are adding water, you may want to layer the textures, and each layer would need a certain amount of transparency. You could try adding layers of lava to enhance the effect.
A 1x1 brush size covers 4 terrain grids. Left click to place water and right click to erase it. You may find that the water won't line up with where your channel is, so you may have to go back into Height Edit Mode to adjust the terrain. After you have placed water tiles, you should adjust the terrain height anyway, so that the edges of the water tiles aren't showing.
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Abiter_b
