WIP Improved Laat/i (New update pg.4!)

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: WIP Improved Laat/i (New update pg.3!)

Post by DarthD.U.C.K. »

the wings are an engineeffect.
User avatar
naru1305
Major General
Major General
Posts: 657
Joined: Fri Jan 07, 2011 4:57 pm
Games I'm Playing :: SWBF2
Location: Germany
Contact:

Re: WIP Improved Laat/i (New update pg.3!)

Post by naru1305 »

ok i bump this topic, cause i´ve fixed the animation bug of the laat and want to post a small trailer of the highrez version.
VIDEO
note: have a look on the top, the rocket strings :wink:
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: WIP Improved Laat/i (New update pg.4!)

Post by minilogoguy18 »

Even though I'm not much of a fan of the prequels I def want this, very nice improvement.
Post Reply