Page 1 of 1

Removing Lightsaber sound [Solved]

Posted: Sat Dec 01, 2018 6:16 pm
by FlatulentMoth
I am working on a new melee weapon. I removed all sounds listed in the ODF. However, The "swing sound" still plays.

Any suggestions on how to remove this sound?

Here is my ODF:
Hidden/Spoiler:
[code]
[WeaponClass]

ClassLabel = "melee"


[Properties]

GeometryName = "all_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee all_hero_luke_jedi" // modified combo

FirePointName = "hp_fire"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
//LightSaberTexture = "greenlightsabre"
//LightSaberTrailColor = "82 255 7 128"

HitSound = ""
DeflectEffect = ""
DeflectSound = ""
OnSound = ""
TurnOnSound = ""
TurnOffSound = ""

HUDTag = "hud_lightsabre"
RoundsPerClip = "0"
ReloadTime = "0.0"

LockOnRange = "60.0"
LockTime = "0.4"
AutoAimSize = "1.0"

MinRange = "0"
OptimalRange = "2.0"
MaxRange = "4"

HitEffect = ""
AddHitEffect = ""
AddHitEffect = ""
AddHitEffect = ""
AddHitEffect = ""



MuzzleFlash = ""
Discharge = ""

AutoTurnScreenDist = 0.05
AutoPitchScreenDist = 0.2

ShieldScale = "5.0"
HealthScale = "1.0"
PersonScale = "1.0"
AnimalScale = "1.0"
DroidScale = "1.0"
ArmorScale = "1.0"
VehicleScale = "1.0"
BuildingScale = "1.0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
[/code]

Re: Removing Lightsaber sound

Posted: Sun Dec 02, 2018 6:49 am
by Delta-1035
The swing sound is in the .combo file. Open it with a text editor, search for sound and remove the sound name from there.

Re: Removing Lightsaber sound

Posted: Wed Dec 05, 2018 7:13 pm
by FlatulentMoth
Thank You!

That solved the issue!