thanks for putting AT-XTs.
you can make the blockade runner more awesome if you ad it weapons,that would be really cool.
Re: Acryptozoo's Yavin Mappack
Posted: Wed Jun 15, 2011 10:04 pm
by CressAlbane
My only qualms are as follows:
The props on the River Basin map seem to stick out a little too much. I don't have a really good suggestion to fix it, but adding rocks/other props that match the terrain well is one idea.(What really blared this to me was the red barrel on the white terrain.)
That terrain wall is... well, a terrain wall. Maybe some models spaced out along it could make it look rockier and less stretched.
Re: Acryptozoo's Yavin Mappack
Posted: Wed Jun 15, 2011 10:08 pm
by Fiodis
acryptozoo wrote:
Hidden/Spoiler:
I think the frigate in the top-right there is broken.
EDIT: No, wait, it's got stealth!
Hidden/Spoiler:
[quote="SAMofBIA"]als ocan you scale up that really tiny print you put in the reply tome saying your exceedingly good at skies? my computer wont zoom past 1000 so i cant read it XD[/quote]
Copy and paste it into your browser address bar, or some other place where you can see text.
Re: Acryptozoo's Yavin Mappack
Posted: Thu Jun 16, 2011 2:15 am
by Nova Hawk
acryptozoo wrote:
also i added a fun little Easter egg to Yavin orbital assault
... a flyable blockade runner
Hidden/Spoiler:
just a little easter egg wont serve any real purpose in the game
Dude, I can't even begin to describe the awesomeness of that post
Re: Acryptozoo's Yavin Mappack
Posted: Thu Jun 16, 2011 6:26 am
by naru1305
Nova Hawk wrote:
acryptozoo wrote:
also i added a fun little Easter egg to Yavin orbital assault
... a flyable blockade runner
Hidden/Spoiler:
just a little easter egg wont serve any real purpose in the game
Dude, I can't even begin to describe the awesomeness of that post
i agree, realy cool
can you fire weapons btw?
Re: Acryptozoo's Yavin Mappack
Posted: Thu Jun 16, 2011 9:26 am
by THEWULFMAN
naru1305 wrote:can you fire weapons btw?
Thats a very good question. I doubt it, I am pretty sure he is using the assets from the asset section, and I have that as well, it has no weapons set up, and he said it would have no real effect, so I am guessing it has no weapons.
Re: Acryptozoo's Yavin Mappack
Posted: Thu Jun 16, 2011 3:00 pm
by acryptozoo
THEWULFMAN wrote:
naru1305 wrote:can you fire weapons btw?
Thats a very good question. I doubt it, I am pretty sure he is using the assets from the asset section, and I have that as well, it has no weapons set up, and he said it would have no real effect, so I am guessing it has no weapons.
no it dosent have weapons at the moment, i kinda like it like that though
i might add some forward lasers if alot of people want me too
Re: Acryptozoo's Yavin Mappack
Posted: Thu Jun 16, 2011 4:57 pm
by THEWULFMAN
acryptozoo wrote:i might add some forward lasers if alot of people want me too
If alot of people want you to?
I guarantee everyone for the most part will want weapons on that thing.
Re: Acryptozoo's Yavin Mappack
Posted: Thu Jun 16, 2011 9:11 pm
by Fiodis
And most people wanted the Salem witch trials, too; it doesn't mean they were a good thing.
But that's just unnecessary pessimism on my part. Guns on that blockade runner would be cool and will probably work out.
Re: Acryptozoo's Yavin Mappack
Posted: Thu Jun 16, 2011 9:21 pm
by THEWULFMAN
Fiodis wrote:And most people wanted the Salem witch trials, too; it doesn't mean they were a good thing.
But that's just unnecessary pessimism on my part.
uh, yeah, that was uncalled for
Re: Acryptozoo's Yavin Mappack
Posted: Fri Jun 17, 2011 11:38 am
by naru1305
acryptozoo wrote:
THEWULFMAN wrote:
naru1305 wrote:can you fire weapons btw?
Thats a very good question. I doubt it, I am pretty sure he is using the assets from the asset section, and I have that as well, it has no weapons set up, and he said it would have no real effect, so I am guessing it has no weapons.
no it dosent have weapons at the moment, i kinda like it like that though
i might add some forward lasers if alot of people want me too
if you want i can add the turrets on it, like ANH
Re: Acryptozoo's Yavin Mappack
Posted: Fri Jun 17, 2011 12:25 pm
by Fiodis
THEWULFMAN wrote:uh, yeah, that was uncalled for
If you didn't get it the first time, I'm pointing out that just because people want something doesn't mean it's a good idea. If it's too much trouble or it can't be pulled off properly or it ruins gameplay or something, better to chuck it, no matter how many people say "Aw, I was looking forward to that."
And then I was quick to stress that this probably will work out. You seem to have focused on the first half of my post, whereas the second congratulates acryptozoo on a cool idea. That doesn't seem uncalled for.
Re: Acryptozoo's Yavin Mappack
Posted: Fri Jun 17, 2011 12:36 pm
by THEWULFMAN
Hidden/Spoiler:
[quote="Fiodis"]If you didn't get it the first time, I'm pointing out that just because people want something doesn't mean it's a good idea. If it's too much trouble or it can't be pulled off properly or it ruins gameplay or something, better to chuck it, no matter how many people say "Aw, I was looking forward to that."
And then I was quick to stress that this probably will work out. You seem to have focused on the first half of my post, whereas the second congratulates acryptozoo on a cool idea. That doesn't seem uncalled for.[/quote]
No, I understood your point in the first place, but like you said, that was unnecessary pessimism on your part. I know I am getting off-topic, but what if I had said "A lot of Nazis wanted the holocaust, but that doesn't mean that it was a good idea". The Salem witch trails are up there on the terrible things that humans have done to each other list, along with the holocaust, so thats why I was like, dude . Perhaps it would be wise to choose a better, more lighthearted analogy in the future?
Ontopic:
Naru, if you do add turrets to it, I suggest using the stock model, since the author of the flyable blockade runner, which, uses the stock model anyway, asked that the model not be edited. I personally think that the author has no right to ask this since it is not really his model, but I suggest you edit the stock model anyway to avoid any issues.
Re: Acryptozoo's Yavin Mappack
Posted: Sun Jun 19, 2011 8:28 am
by naru1305
THEWULFMAN wrote:
Hidden/Spoiler:
[quote="Fiodis"]If you didn't get it the first time, I'm pointing out that just because people want something doesn't mean it's a good idea. If it's too much trouble or it can't be pulled off properly or it ruins gameplay or something, better to chuck it, no matter how many people say "Aw, I was looking forward to that."
And then I was quick to stress that this probably will work out. You seem to have focused on the first half of my post, whereas the second congratulates acryptozoo on a cool idea. That doesn't seem uncalled for.
No, I understood your point in the first place, but like you said, that was unnecessary pessimism on your part. I know I am getting off-topic, but what if I had said "A lot of Nazis wanted the holocaust, but that doesn't mean that it was a good idea". The Salem witch trails are up there on the terrible things that humans have done to each other list, along with the holocaust, so thats why I was like, dude . Perhaps it would be wise to choose a better, more lighthearted analogy in the future?[/hide]
Ontopic:
Naru, if you do add turrets to it, I suggest using the stock model, since the author of the flyable blockade runner, which, uses the stock model anyway, asked that the model not be edited. I personally think that the author has no right to ask this since it is not really his model, but I suggest you edit the stock model anyway to avoid any issues.[/quote]
if acryptozoo want me to do that, i will for sure edit the stock model
Re: Acryptozoo's Yavin Mappack
Posted: Sun Jun 19, 2011 10:17 am
by acryptozoo
naru1305 wrote:
THEWULFMAN wrote:
Hidden/Spoiler:
[quote="Fiodis"]If you didn't get it the first time, I'm pointing out that just because people want something doesn't mean it's a good idea. If it's too much trouble or it can't be pulled off properly or it ruins gameplay or something, better to chuck it, no matter how many people say "Aw, I was looking forward to that."
And then I was quick to stress that this probably will work out. You seem to have focused on the first half of my post, whereas the second congratulates acryptozoo on a cool idea. That doesn't seem uncalled for.
No, I understood your point in the first place, but like you said, that was unnecessary pessimism on your part. I know I am getting off-topic, but what if I had said "A lot of Nazis wanted the holocaust, but that doesn't mean that it was a good idea". The Salem witch trails are up there on the terrible things that humans have done to each other list, along with the holocaust, so thats why I was like, dude . Perhaps it would be wise to choose a better, more lighthearted analogy in the future?[/hide]
Ontopic:
Naru, if you do add turrets to it, I suggest using the stock model, since the author of the flyable blockade runner, which, uses the stock model anyway, asked that the model not be edited. I personally think that the author has no right to ask this since it is not really his model, but I suggest you edit the stock model anyway to avoid any issues.
if acryptozoo want me to do that, i will for sure edit the stock model[/quote]
yeah that would be cool and i can make them autoturrets since, there's noway any AI are gonna find/get to it :pc:
cant get alot of updates in laltey b/c of finals
but i did abit of work on the sky on canopy
Hidden/Spoiler:
q,c,f,j :jawa:
Re: Acryptozoo's Yavin Mappack
Posted: Sun Jun 19, 2011 11:31 am
by naru1305
i will start with the turrets next week.
and awesome skies as always
Re: Acryptozoo's Yavin Mappack
Posted: Sun Jun 19, 2011 11:39 am
by RevanSithLord
This mappack is looking amazing. And...I've always wanted to fly frigates/capital ships. A CR-70 (unless it was upgraded with the Vanguard c20 retrofit suite to bring it up to specs with the CR-90. ) should be really fun to fly (either way, I've always liked the design of the blockade runner).
And I shall say, the skies are looking amazing.
Re: Acryptozoo's Yavin Mappack
Posted: Wed Jun 22, 2011 7:55 pm
by acryptozoo
RevanSithLord wrote:This mappack is looking amazing. And...I've always wanted to fly frigates/capital ships. A CR-70 (unless it was upgraded with the Vanguard c20 retrofit suite to bring it up to specs with the CR-90. ) should be really fun to fly (either way, I've always liked the design of the blockade runner).
And I shall say, the skies are looking amazing.
thanks
also i got a small update showing the vehicles for Y8T
Hidden/Spoiler:
nothing really that important
Re: Acryptozoo's Yavin Mappack
Posted: Thu Jun 23, 2011 2:50 am
by Nova Hawk
acryptozoo wrote:
nothing really that important
That is a very humble statement, my friend but sadly the update is still an update and that one looks really good. So far your Yavin maps are like nothing I've ever seen, that is I've never seen Yavin look so good before. Good job!
(no sarcasm intended)
Re: Acryptozoo's Yavin Mappack
Posted: Thu Jun 23, 2011 12:50 pm
by acryptozoo
Nova Hawk wrote:
acryptozoo wrote:
nothing really that important
That is a very humble statement, my friend but sadly the update is still an update and that one looks really good. So far your Yavin maps are like nothing I've ever seen, that is I've never seen Yavin look so good before. Good job!
(no sarcasm intended)
thanks
i said that because i didn't really show anything that new
but i do got something now
abit of foliage for Yavin 13 makes it feel abit less open