Page 1 of 2
Serverity 3 problems (not solved ones on page 2)
Posted: Sat Feb 03, 2007 8:53 pm
by EGG_GUTS
How would I fix these?
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_inf_wookie in data\_lvl_pc\SIDE\all.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in SIDE\all.lvl
Message Severity: 3
.\Source\WeaponMelee.cpp(3191)
WeaponMelee "cis_weap_doublesaber" invalid combo definition file "cis_hero_darthmaul"
Message Severity: 3
.\Source\WeaponMelee.cpp(3196)
WeaponMelee[cis_weap_doublesaber]::ComboAnimationBank invalid params "human_sabre melee cis_hero_darthmaul"
Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_alternate_attack(_upper)
Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_dashattackend(_upper)
Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_jumpattack_recover(_upper)
Message Severity: 3
.\Source\DisplaySoldier.cpp(349)
DisplaySoldier 'imp_inf_rocketeer_snow' failed to find animmap human_
thanks
Posted: Sun Feb 04, 2007 1:21 pm
by EGG_GUTS
Well I'm just turning a snow rocketeer into a imperial guard but I don't know how to add dash or human_sabre_stand_alternate_attack or human_sabre_jumpattack_recover and I'm using darth mauls saber
I'll go more in depth if u want me too
Posted: Sun Feb 04, 2007 2:41 pm
by Darth_Z13
What are you messing around with animations for? Just copy over the JED assets and the snowtrooper .MSH and .TGA files and set up the Sith Lord to use the Snowtrooper geometry. Voila!
Posted: Sun Feb 04, 2007 8:50 pm
by EGG_GUTS
What? Give me a tutorial on it plzzz or a step by step thing I just want it to work
thanks
Posted: Tue Feb 06, 2007 3:57 pm
by EGG_GUTS
Do you copy JED file put the snowtroopers odf and msh and tga files in it then in Sith with double sabers odf make it go to the snowtroopers msh?
Posted: Fri Feb 09, 2007 8:42 pm
by EGG_GUTS
How do you edit the Req and Why do you need to anyways?
and when you set the Sith to Th Snowtrooper Msh will it use it's skin too?
Posted: Sat Feb 10, 2007 6:59 pm
by EGG_GUTS
So I tried it and This came up and the skin didn't work.
Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_doublesabre_stand_attack2c(_upper)
Posted: Sun Feb 11, 2007 2:33 pm
by EGG_GUTS
I tried it and it still doesn't work

would I have to do something with the MSH file like open it with notepad or something?
Posted: Sun Feb 11, 2007 7:49 pm
by Darth_Z13
Copy over the Animations folder from the assets folder into data_modid saying yes to replace any files. That's how I deal with those errors.
Posted: Mon Feb 12, 2007 10:28 am
by EGG_GUTS
I tried that thanks anyways. I appreciate all the help you and psych0fred have done for me but I might take the decision of the taking the royal guard out.
But there's still this problem
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_inf_wookie in data\_lvl_pc\SIDE\all.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in SIDE\all.lvl
Posted: Mon Feb 12, 2007 10:39 am
by RC-1290
again, you are missing chunk meshes. Copy all the needed chunks over to the side you're working on.
Posted: Mon Feb 12, 2007 10:58 am
by EGG_GUTS
Which ones and where would I find them?
EDIT:I also got these after i munged
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk imp_inf_rocketeer in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\DOK\Data\_lvl_pc\SIDE\imp.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:SIDE\imp.lvl
Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "end_prop_treeclump03" geometry "end_prop_treeclump03.msh" not found
Posted: Tue Feb 13, 2007 2:54 pm
by EGG_GUTS
This is every thing That I need help with if someone could help me with it I would be much appreciative
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_inf_wookie in data\_lvl_pc\SIDE\all.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in SIDE\all.lvl
Message Severity: 3
.\Source\WeaponMelee.cpp(3191)
WeaponMelee "cis_weap_doublesaber" invalid combo definition file "cis_hero_darthmaul"
Message Severity: 3
.\Source\WeaponMelee.cpp(3196)
WeaponMelee[cis_weap_doublesaber]::ComboAnimationBank invalid params "human_sabre melee cis_hero_darthmaul"
Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "end_prop_treeclump03" geometry "end_prop_treeclump03.msh" not found
Thanks

Posted: Fri Feb 16, 2007 4:48 pm
by SymbolS
Did you try to copy the whole all side folder over or just little individual files? I suggest just copying the folder and pasting it over then deleting them.
Posted: Sat Feb 17, 2007 10:06 am
by EGG_GUTS
OK so All my problems are being fixed

but every time I munge more come

here are some more I need help with
Message Severity: 3
.\Source\VehicleSpawn.cpp(135)
Vehicle spawn missing command post "cp5"
Message Severity: 3
.\Source\VehicleSpawn.cpp(135)
Vehicle spawn missing command post "cp6"
thanks
Posted: Sat Feb 17, 2007 10:17 am
by RC-1290
I'd say there are some vehicle spawners wich are calling for a cp that isn't there. Remember that in the controll zone field, you must type in the cpname, not the controllzone name.
RC-1290'Dreadnought'
Posted: Sat Feb 17, 2007 10:29 am
by EGG_GUTS
Yep I did that. I placed the vehicle spawn in the base layer not conquest layer could that be the problem?
I'll post pics if you want
Posted: Sat Feb 17, 2007 11:39 am
by RC-1290
That could be the problem. Make sure the vehicle spawn is in the same layer.
Posted: Sat Feb 17, 2007 1:52 pm
by EGG_GUTS
Yes it worked but my map it still crashes and there are no message serverity 3s left what' wrong?
Posted: Sat Feb 17, 2007 2:00 pm
by RC-1290
Well for THAT question I would like to refer to the FAQ, since there is no way for us of telling. You need to run a debugmode. It's all in the FAQ