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XSI - Z-fighting and awkward polygons [Solved]

Posted: Tue Jul 05, 2011 10:12 pm
by Marth8880
I am creating a test model of an accurate standard homosapien human being; the torso, head and the right and left arms and legs are all separate objects. I went to Create>Poly. Mesh>Merge and checked "Blend" with the torso and the head selected since they were both far enough complete for merging them to make sense, and I noticed some Z-fighting in the torso and the head alone when I rotated the model; also, err, this happens when I try to scale points inward.
Hidden/Spoiler:
Normal:
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Outward:
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Inward:
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Re: XSI - Z-fighting and awkward polygons

Posted: Tue Jul 05, 2011 10:36 pm
by FragMe!
Silly question, did you hide and/or delete the original unmerged meshes?

Re: XSI - Z-fighting and awkward polygons

Posted: Tue Jul 05, 2011 10:40 pm
by Marth8880
FragMe! wrote:Silly question, did you hide and/or delete the original unmerged meshes?
No; how would I go about selecting the original unmerged meshes to delete them if the merged meshes are covering them?

Re: XSI - Z-fighting and awkward polygons

Posted: Tue Jul 05, 2011 10:44 pm
by FragMe!
open xsi explorer in one of the work windows, find and select the unmerged meshes and press H to hide them or Del to delete them. Freeze the merged mesh prior to deleting the originals though.

Re: XSI - Z-fighting and awkward polygons

Posted: Tue Jul 05, 2011 10:54 pm
by Marth8880
FragMe! wrote:open xsi explorer in one of the work windows, find and select the unmerged meshes and press H to hide them or Del to delete them. Freeze the merged mesh prior to deleting the originals though.
Thank you very much, sir, that fixed both problems!