Defining teams in ODF
Moderator: Moderators
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
Defining teams in ODF
Is it possible to define the team for a destructablebuilding or armedbuilding in the ODF without having to go into ZE to define them?
-
Bac-Talan
- Captain

- Posts: 487
- Joined: Wed Nov 30, 2005 8:14 pm
Re: Defining teams in ODF
What do you want to do?
I don't think you have to define teams for destructable stuff...
I don't think you have to define teams for destructable stuff...
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
Re: Defining teams in ODF
You do if you want enemy AI to target them and to behave as if they are on a side.
If I'm mass producing armedbuildings or destructablebuildings, I want to define the team in the ODF instead of ZE so I can save half the trouble.
If I'm mass producing armedbuildings or destructablebuildings, I want to define the team in the ODF instead of ZE so I can save half the trouble.
- SBF_Dann_Boeing
- Groove Walrus

- Posts: 1529
- Joined: Wed Aug 31, 2005 11:33 pm
- xbox live or psn: No gamertag set
- Location: An Igloo High Upon a Mountain Top
Re: Defining teams in ODF
where teams are marked is in the WLD file of your map, not the odf file of the object. So doing the stuff in Zeroedit would be easiet i think.
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
Re: Defining teams in ODF
Yeah I know how to do it in ZE. The thing is that if you had 200 destructable objects called train_master_611 and put it on the cis side, then you would have to go into ZE and select all 200 one by one and each define them as team 2 individually. Thats why I would want to open train_master_611.odf and define the team in there so that when I add the object to the map, its already on team 2 without having to go through that in ZE
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Defining teams in ODF
Nope, that would be pretty nice tho.
-
Ace_Azzameen_5
- Jedi

- Posts: 1119
- Joined: Sat Apr 23, 2005 8:52 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Defining teams in ODF
Just open your WLD or Lyr file with the objects in them, search for "trainmaster_611" and each time you see the object change its team from 0 to say 2.
