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Re: Tibrin: Island
Posted: Mon Feb 01, 2010 5:31 pm
by Nihillo
sampip wrote:Nice use of props, creates a really nice atmosphere, but IMO I don't think all the buildings should use that common desaturated Tatooine rock texture, because it matches with the rock pillars (which looks slightly odd). Maybe change the texture of the stone spires to differ slightly to the buildings themselves? Not by much, just a bit.
Other than that looks nice

I think the white pillars are meant to represent some sort of dry coral, and, according to the Wookiepedia article, the locals build their homes out of that stuff, so any resemblance between the buildings and the coral(?) is reasonable.
Re: Tibrin: Island
Posted: Mon Feb 01, 2010 6:20 pm
by Master_Ben
Looks really nice, nice work!
You've been doing a really good job with unique environments in this mod.
Re: Tibrin: Island
Posted: Tue Feb 02, 2010 9:17 am
by Teancum
It's funny, with all the updated architecture the trees look plastic due to the fact that the leaves are perfectly horizontal. Other than that I really like the uniqueness and atmosphere

Re: Tibrin: Island
Posted: Tue Feb 02, 2010 11:49 am
by FragMe!
Did make these for Obiboba3po but not sure if he is ever going to use them.
They are cloth leaves and can go from gentle breeze as above or Hurricaine as shown below

Re: Tibrin: Island
Posted: Tue Feb 02, 2010 1:37 pm
by Teancum

Those are TONS better.

Re: Tibrin: Island
Posted: Tue Feb 02, 2010 2:08 pm
by Darth_Spiderpig
Re: Tibrin: Island
Posted: Tue Feb 02, 2010 4:12 pm
by theultimat
Look awesome, although maybe you should turn up the tilerate slightly on the brick texture (on the ground).

Re: Tibrin: Island
Posted: Tue Feb 02, 2010 4:49 pm
by Delta-1035
QFTx2!!! Really amazing!

Re: Tibrin: Island
Posted: Tue Feb 02, 2010 7:01 pm
by EraOfDesann
Those trees look incredible.
The only thing I'd probably want to change is the height cause they seem a little short, but they really do look incredible.
Re: Tibrin: Island
Posted: Tue Feb 09, 2010 10:40 pm
by obiboba3po
map looks great! i think fragme!'s(and partially mine?) palmtrees would go very nicely ;D
Re: Tibrin: Island
Posted: Mon Mar 22, 2010 3:27 pm
by Maveritchell
I went ahead and brought this map up-to-speed with the mod (random skies, control mode, etc.). Like a couple of you mentioned above (and as I'd been planning anyway), I did replace Bandu's Saleucami models with those that I felt fit the map a little better. I made a couple of different plants - a palm tree and a smaller palmetto-esque bush. I made a few other small changes (I know I made at least one other replacement model), textures, lighting, etc., but for the most part there was very little I had to change.
Here are some updated screenshots:
As you can see, one of the random environments is a hurricane setting. Since I'd taken the time to make trees that used cloth physics, I felt it was only fair to find a way to (ab)use them to their fullest. As seen below:
This is also a good time to point out that all of the maps added to this mod have some kind of sound design too - I think too many maps lack environmental sounds where necessary (rain, thunder, etc.) and any of the maps in Rising Son will have fitting sounds where they should - e.g. machinery on Raxus Prime, creatures in the trees on Kashyyyk, heavy winds on Tibrin. It adds a lot to the maps, and while you can't see them in the pictures, I know you'll enjoy them when you play.
Re: Tibrin: Island
Posted: Mon Mar 22, 2010 3:35 pm
by Nova Hawk
Wow, hurricanes... I don't think we've ever seen anything like that. Great work, as always.
Re: Tibrin: Island
Posted: Mon Mar 22, 2010 4:22 pm
by Eggman
Looking good.
The ambient sound is a great detail to add in. I've always neglected to to that in my maps, but over the past few months I've really started to realize just how important it is to the overall atmosphere of a map.
Re: Tibrin: Island
Posted: Mon Mar 22, 2010 4:43 pm
by FragMe!
Looking real good Mav, glad to see you decided to play with cloth, makes it so much cooler doesn't it.
@NovaHawk look at my post about 9 posts up from here

Re: Tibrin: Island
Posted: Mon Mar 22, 2010 8:31 pm
by EraOfDesann
Those palm trees look much better and I
love the hurricane pics.
Re: Tibrin: Island
Posted: Mon Mar 22, 2010 8:41 pm
by AQT
Maveritchell wrote:machinery on Raxus Prime, creatures in the trees on Kashyyyk, heavy winds on Tibrin. It adds a lot to the maps, and while you can't see them in the pictures, I know you'll enjoy them when you play.
I like the sound of that. It makes me really look forward to Dark Times II. And very nice update!
