woner11 wrote:Definitly chaotic and a huge improvement to when you started. I do agree with Grev, and with the whole object deal it seems like you have a cluster of objects and then it suddenly goes dead, then another cluster. I guess it kinda seems like everything's in zones, its very sharp cut offs and not gradual. Sorry for being picky, its amazing besides that.
No I appreciate pickiness, that is what helps improve maps

It sure improved this one. The whole cluster thing is I have objects where the cps are which are fairly scattered but not too far away from eachother, and then I don't have objects on the outskirts of the map, the places far away from the cps, which might have gotten in the pics because that is where the flyers fly. Anyway, a few changes. Firstly, gave the engineer a new shotgun effect. Secondly, increased the snipers zoom and fire range, so that they can battle other snipers, firing from one end of the coastline to the other, which enhances the whole "sniper battle". I also added more of those barrier things so that they act as cover for the snipers and are stationed at each cp. Thirdly, to complete my new darktrooper unit, I added a new red jetpack effect, which I will let people on GT use after the map is out. See all of these changes in the screenshots below, except for the shotgun change.
