Random Skys, FX and Lighting
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- Sky_216
- Droid Pilot Assassin

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Random Skys, FX and Lighting
Recently saw this in Mav's BF: Unleashed topic and KOTOR Space topic, and was wondering how its done - setting up maps to use different skys for different modes/or random skys. Also, is it possible to change the fx and lighting used in the same way???
- Maveritchell
- Jedi Admin

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Re: Random Skys, FX and Lighting
Skies are easy, you can see how Pandemic set up a bunch of different skies for essentially the same space maps - they load a separate sky lvl file.
Fx and lighting? Not so much, or at the very least I haven't tried hard enough. Loading them through a separate lvl file didn't seem to work. They're not controlled by layers in ZE, either, so unfortunately that's not something you can just edit in.
Fx and lighting? Not so much, or at the very least I haven't tried hard enough. Loading them through a separate lvl file didn't seem to work. They're not controlled by layers in ZE, either, so unfortunately that's not something you can just edit in.
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Grev
- Hoth Battle Chief

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Re: Random Skys, FX and Lighting
To change lighting for different modes, make a folder called world2 and (a copy of world1) and change the names of the files to have a 2 at the end (respectively). In the lua make sure the game calls for ABC2.lvl and in munge set it to munge world 2. I haven't done this in quite some time, so thee may not be all the steps, but try it.
- Maveritchell
- Jedi Admin

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Re: Random Skys, FX and Lighting
That's just creating a whole new world (unbelievable sights!); that doesn't solve the problem. If you want to just make copies of the worlds you're trying to edit then of course you can do almost anything to them.Grev wrote:To change lighting for different modes, make a folder called world2 and (a copy of world1) and change the names of the files to have a 2 at the end (respectively). In the lua make sure the game calls for ABC2.lvl and in munge set it to munge world 2. I haven't done this in quite some time, so thee may not be all the steps, but try it.
