Random Skys, FX and Lighting

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Sky_216
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Random Skys, FX and Lighting

Post by Sky_216 »

Recently saw this in Mav's BF: Unleashed topic and KOTOR Space topic, and was wondering how its done - setting up maps to use different skys for different modes/or random skys. Also, is it possible to change the fx and lighting used in the same way???
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Maveritchell
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Re: Random Skys, FX and Lighting

Post by Maveritchell »

Skies are easy, you can see how Pandemic set up a bunch of different skies for essentially the same space maps - they load a separate sky lvl file.

Fx and lighting? Not so much, or at the very least I haven't tried hard enough. Loading them through a separate lvl file didn't seem to work. They're not controlled by layers in ZE, either, so unfortunately that's not something you can just edit in.
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Re: Random Skys, FX and Lighting

Post by Grev »

To change lighting for different modes, make a folder called world2 and (a copy of world1) and change the names of the files to have a 2 at the end (respectively). In the lua make sure the game calls for ABC2.lvl and in munge set it to munge world 2. I haven't done this in quite some time, so thee may not be all the steps, but try it.
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Re: Random Skys, FX and Lighting

Post by Maveritchell »

Grev wrote:To change lighting for different modes, make a folder called world2 and (a copy of world1) and change the names of the files to have a 2 at the end (respectively). In the lua make sure the game calls for ABC2.lvl and in munge set it to munge world 2. I haven't done this in quite some time, so thee may not be all the steps, but try it.
That's just creating a whole new world (unbelievable sights!); that doesn't solve the problem. If you want to just make copies of the worlds you're trying to edit then of course you can do almost anything to them.
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