I tried adding the clone commander's cape to the rebel trooper, to no avail. My process:
Used RepSharpshooter's tutorial on Adding Cloth. I copied the clone commander's cape's MODL chunk, pasted it into the all_inf_soldier.msh, then changed the HEDR and MSH2 longint's. Then, copied the following odf's to the odf folder.
all_inf_rifleman.odf:
Code: Select all
[GameObjectClass]
ClassParent = "all_inf_default_rifleman"
[Properties]
ClothODF = "rep_inf_clonecommander_cape"
GeometryName = "all_inf_soldier"
GeometryLowRes = "all_inf_soldier_low1"
OverrideTexture = "all_inf_soldierdesert"
FirstPerson = "all\alltroop;all_1st_trooper"Code: Select all
[GameObjectClass]
ClassLabel = "cloth"
[Properties]
attachedmesh = "all_inf_soldier"Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(619)
Entity "all_inf_rifleman" missing geometry "all_inf_soldier"




