Bump Mapping with ZETools
Posted: Fri May 18, 2018 7:52 am
I'm trying to add a bump map over my model.
I'm doing my exports with the ZETools.
I've already adjusted the ZeroEngine_flags with the correct polygon area which shall participate of the bump map effect.
My question is can I add a path like this into the tex 1-3 fields?
Or is it completely wrong?
Exsample:
Anyway the texture ingame looks just a bit darker and has no more details on it.
Plus the alpha channel of both textures seems to be equals.
The tga.option file does also exist.
I'm doing my exports with the ZETools.
I've already adjusted the ZeroEngine_flags with the correct polygon area which shall participate of the bump map effect.
My question is can I add a path like this into the tex 1-3 fields?
Or is it completely wrong?
Exsample:
Hidden/Spoiler:
Plus the alpha channel of both textures seems to be equals.
The tga.option file does also exist.
