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Re: Sol: Luna v0.8b [UPDATE 4: 8/15/11] [UPDATED PUBLIC BETA
Posted: Wed Aug 17, 2011 9:02 pm
by Fiodis
Marth8880 wrote:New Hailfire reskin:
Wait a moment - that's not the one I saw in the Glamour Skins thread, is it? Imho the Glamour Skins one fit better; the blue was far more subdued.
Re: Sol: Luna v0.8b [UPDATE 4: 8/15/11] [UPDATED PUBLIC BETA
Posted: Wed Aug 17, 2011 9:05 pm
by THEWULFMAN
Fiodis wrote:Marth8880 wrote:New Hailfire reskin:
Wait a moment - that's not the one I saw in the Glamour Skins thread, is it? Imho the Glamour Skins one fit better; the blue was far more subdued.
Well he increased the contrast, I think he could reduce the saturation somewhat.
Re: Sol: Luna v0.8b [UPDATE 4: 8/16/11] [NEW HAILFIRE SKIN]
Posted: Wed Aug 17, 2011 11:02 pm
by DarthEste01
i think it would be better without the blue parts,i mean all grey.
Re: Sol: Luna v0.8b [UPDATE 4: 8/16/11] [NEW HAILFIRE SKIN]
Posted: Thu Aug 18, 2011 4:59 am
by Marth8880
Currently I am animating a very special something that will probably (not) scare the living bantha poodoo out of all y'alls; I'll post videos of it when it's completed.
I also retextured the Spider Walker and the AT-TE to match the same general theme of the Hailfire Tank.
Spider Walker:
AT-TE:
Re: Sol: Luna v0.8c [UPDATE 4: 8/18/11] [NEW SPIDER/AT-TE SK
Posted: Thu Aug 18, 2011 1:28 pm
by DarthEste01
Marth8880 wrote:I was actually just looking in psych0's downloads folder for that, and yeah, I will probably use it instead of the AT-TE (I find it interesting that the Imperials have voiceovers that relate to the AT-TE, for example, "It's a Clone walker!").
there are also imperial voiceovers for mace windu and rebel voiceovers for the royal guard,i find the last one very intriguing,i mean,why is it there,did the guys from pandemic want to put the royal guard in the original game?
Re: Sol: Luna v0.8b [UPDATE 4: 8/16/11] [NEW HAILFIRE SKIN]
Posted: Thu Aug 18, 2011 1:48 pm
by Xavious
Marth8880 wrote:
I also retextured the Spider Walker and the AT-TE to match the same general theme of the Hailfire Tank.
Spider Walker:
AT-TE:
I get that the hailfire and spider walker are blue and gray because those are the colors generally associated with the CIS. But why does the AT-TE follow the same color scheme?
Re: Sol: Luna v0.8b [UPDATE 4: 8/16/11] [NEW HAILFIRE SKIN]
Posted: Fri Aug 19, 2011 1:18 am
by Marth8880
Xavious wrote:Marth8880 wrote:
I also retextured the Spider Walker and the AT-TE to match the same general theme of the Hailfire Tank.
Spider Walker:
AT-TE:
I get that the hailfire and spider walker are blue and gray because those are the colors generally associated with the CIS. But why does the AT-TE follow the same color scheme?
Because I didn't think about it and I am at band camp (so I cannot yet fix it).
Re: Sol: Luna v0.8c [UPDATE 4: 8/18/11] [NEW SPIDER/AT-TE SK
Posted: Tue Aug 23, 2011 5:11 pm
by CressAlbane
I actually like the blue AT-TE much better than the stock skin.
Re: Sol: Luna v0.8c [UPDATE 4: 8/18/11] [NEW SPIDER/AT-TE SK
Posted: Wed Aug 24, 2011 4:30 am
by RevanSithLord
CressAlbane wrote:I actually like the blue AT-TE much better than the stock skin.
Same here.
Re: Sol: Luna v0.8c [UPDATE 4: 8/18/11] [NEW SPIDER/AT-TE SK
Posted: Fri Sep 02, 2011 1:28 am
by Marth8880
Update! Yay!
I added rumble regions throughout the tunnel system!
I added auto-piloted bombers that fly around and bomb stuff to the Separatists and Imperials!
I added auto-piloted assault fighters that fly around and shoot stuff to the Republic and eventually the Alliance!
I reskinned (for now, only some of) the Clone troopers to give them a more 'matching' theme to the map!
Re: Sol: Luna v0.8d [UPDATE 5: 9/1/11] [CLONE SKINS & BOMBER
Posted: Fri Sep 02, 2011 6:48 am
by CressAlbane
I really like the leg and knee segments on the trooper, but I think his shoulderpad could have more grey, as seen on the knee segment.
Re: Sol: Luna v0.8d [UPDATE 5: 9/1/11] [CLONE SKINS & BOMBER
Posted: Fri Sep 02, 2011 10:40 am
by Noobasaurus
CressAlbane wrote:I really like the leg and knee segments on the trooper, but I think his shoulderpad could have more grey, as seen on the knee segment.
A stripe would look good there.

Re: Sol: Luna v0.8d [UPDATE 5: 9/1/11] [CLONE SKINS & BOMBER
Posted: Fri Sep 02, 2011 1:35 pm
by Marth8880
Attention: Does anybody have any ideas whatsoever about anything I should add and/or change about/in this map?CressAlbane wrote:I really like the leg and knee segments on the trooper, but I think his shoulderpad could have more grey, as seen on the knee segment.
Hmm, I'll see what I can do.
Re: Sol: Luna v0.8d [UPDATE 5: 9/1/11] [CLONE SKINS & BOMBER
Posted: Mon Sep 05, 2011 10:57 am
by Tears2Roses
NICE pictures. The second picture he looks mad. like a "come out of hiding stupid droid so I can blast you to pieces" kinda feeling. :greeny: I like it!
Re: Sol: Luna v0.8d [UPDATE 5: 9/1/11] [CLONE SKINS & BOMBER
Posted: Tue Sep 06, 2011 2:37 pm
by Marth8880
Final public beta released.
Change log:
- Changed map name's color to blue.
- Completely fixed Alliance side.
- Added auto-piloted bomber/assault flyers to both eras.
- Some other things I think.
Known bugs:
- A few impact/damage effects are somehow missing in the GCW era.
IMPORTANT: CIS SIDE FIX
Extract archive and put cis.lvl in the
GameData\addon\LUN\data\_LVL_PC\SIDE\ directory.
Re: Sol: Luna v0.9a [UPDATE 6: 9/6/11] [LAST PUBLIC BETA]
Posted: Sat Sep 17, 2011 3:19 pm
by yuke5
The map itself looks really cool. The only problem I found was that the clones' color scheme wasn't consistent. I couple of clones had custom skins, but others didn't which didn't help them create a coherent theme. The map was also a little barren. Those are my only gripes, I liked everything else.

Re: Sol: Luna v0.9a [UPDATE 6: 9/6/11] [LAST PUBLIC BETA]
Posted: Sat Sep 17, 2011 4:15 pm
by ShadowWing
Two things I noticed:
-When you start off with the award rifle with the clone trooper, and switch weapons twice, the rifle disappears, but you can still shoot.
-Pilot Luke is supposed to have a pistol, but he doesn't.
Re: Sol: Luna v0.9a [UPDATE 6: 9/6/11] [LAST PUBLIC BETA]
Posted: Sun Sep 18, 2011 3:08 pm
by RED51
Very fun and open. As long as one stays near the CP areas, they are usually safe from those turrets. I like the mix of custom and stock sides. The tunnel system is not really part of the fight though. You could shorten it and place the CP more in the middle, and make the entrances closer to the general fighting areas. The small base with the dish is missing some textures. I think the bombers and fighters could be better off as animated buildings with turrets. They are all over the place, typically crashing. The ground turrets could be modified into AA variants, and you could add the ODF lines to make the AI only target buildings. There are also CIS sky dome ships in the GCW era that you might have forgotten to remove. Finally, you could add more trenches around the place, although you risk flattening the terrain to get them to fit. Other then what I have said, you a good map here. Oh, Earth is too far I believe. Someone correct me if I'm wrong.
Re: Sol: Luna v0.9a [UPDATE 6: 9/6/11] [LAST PUBLIC BETA]
Posted: Sun Sep 18, 2011 3:24 pm
by Marth8880
RED51 wrote:I think the bombers and fighters could be better off as animated buildings with turrets. They are all over the place, typically crashing.
This is what I had originally tried but it did not work well at all.
yuke5 wrote:The only problem I found was that the clones' color scheme wasn't consistent. I couple of clones had custom skins, but others didn't which didn't help them create a coherent theme.
I just haven't gotten around to doing the skins for the rest of the Clones.
ShadowWing wrote:-Pilot Luke is supposed to have a pistol, but he doesn't.
You mean he
isn't supposed to have a pistol, but he
does?
Re: Sol: Luna v0.9a [UPDATE 6: 9/6/11] [LAST PUBLIC BETA]
Posted: Sun Sep 18, 2011 7:37 pm
by ShadowWing
Marth8880 wrote:
ShadowWing wrote:-Pilot Luke is supposed to have a pistol, but he doesn't.
You mean he
isn't supposed to have a pistol, but he
does?
Let me clarify. On the class selection screen, Pilot Luke's weapons/powers include:
-Lightsaber
-Saber Throw
-Force Pull
-Blaster Pistol/AWARD Blaster Pistol
When actually playing as Luke, the pistol is absent, as in, he doesn't have that weapon.