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Posted: Sat Dec 09, 2006 5:14 pm
by The_Emperor
Yeah well but who'd listnen to a talking donut anyway

hehe
Posted: Sat Dec 09, 2006 5:36 pm
by Talibanman
The_Emperor wrote:Yeah well but who'd listnen to a talking donut anyway

hehe
so... am i strange?

Posted: Sat Dec 09, 2006 5:40 pm
by trainmaster611
I agree with donut. If you went all out with the green it can really look swampy. And you should take the photo on some other (proably an open space spot) on Dagobah. You shouldn't use the burn tool for the green. You need something that makes it look more like "grass stains" then an old scabby burn rotting away to Green Gang
And I would listen to a donut if it said "eat me"

Posted: Sat Dec 09, 2006 5:53 pm
by The_Emperor
I never ate a donut my entire life

.
I like the skin the way it is

Posted: Sat Dec 09, 2006 7:08 pm
by Rikino
Adding more stuff to it makes it look, I dunno, like it's trying to hard.
Here's what it looks like with more stuff:

(I need a way to make the green look more realistic if I was to actually use this)
as compared to the original:
Overall, I think I like the original better- it's plainer, and less distracting.
Posted: Sat Dec 09, 2006 7:16 pm
by The_Emperor
I like the original better too
Posted: Sat Dec 09, 2006 10:55 pm
by trainmaster611
I've got it! Add a texture that would make it look like there is a dark green shadow being cast from the underside of his body and add the brown burns!

Posted: Sat Dec 09, 2006 11:21 pm
by ]v[
If 'DamageEffect=com_sfx_inf_damage_fire' or 'com_sfx_inf_damage_disintergrate' had been added to your Grievous, he would have been cooler....Yea, This doesn't have the relation to swamp either.
Ask, and ye shall recieve...
Posted: Sun Dec 10, 2006 3:35 am
by Rikino
Sorry; this is getting off topic. It probably belongs more in the glamour units thread (not really about the skin anymore), but it seems more relevant here. If I do anything else after this, I'll put him there.
But behold (great idea, ]v[)! I've stuck DamageEffect 'com_sfx_inf_damage_fire' and 'com_sfx_inf_damage_disintergrate' on him!
Despite standing in a lake in the rain, Grievous still manages to catch on fire
RE: Ask, and ye shall recieve...
Posted: Sun Dec 10, 2006 6:43 am
by Pereza0
Cool just like the movie :p
RE: Ask, and ye shall recieve...
Posted: Sun Dec 10, 2006 6:56 am
by Penguin
you should move it to his pelvis so it looks like his organs under his chest plate are burning :p
RE: Ask, and ye shall recieve...
Posted: Sun Dec 10, 2006 1:35 pm
by Rikino
What's the bone's name that I attach it to to get it on the pelvis? Right now I have it on 'bone_ribcage'.
And, to make this post not to off-topic, here's what they call in some circles a recolor:
Ingame:

RE: Ask, and ye shall recieve...
Posted: Sun Dec 10, 2006 1:50 pm
by JabbaLovesLava
Looks good, but it's just a color change from the original, not much work

RE: Ask, and ye shall recieve...
Posted: Sun Dec 10, 2006 1:59 pm
by Darth_Z13
It's kinda small. Do you have a bigger version?
Posted: Sun Dec 10, 2006 2:08 pm
by PvtParts
click it
Posted: Sun Dec 10, 2006 2:12 pm
by Darth_Z13
Oh HA HA stupid me! It looks pretty good in the dark. I think it might work well for like a covert operation map.
Posted: Sun Dec 10, 2006 3:20 pm
by trainmaster611
Rikino your last Grievous pic isn't working!

Posted: Sun Dec 10, 2006 3:54 pm
by Rikino
Which one? I just checked on two different computers, all seemed fine.
So, what's the pelvis bone's name, to attach the fire to?
Posted: Sun Dec 10, 2006 6:08 pm
by trainmaster611
Ok! Its working now! That skin looks a LOT better

The reason the fire is coming out of his neck is because, well he's hunched back. Identifying the location for the fire as rib cage will only give the computer a set combination of coordinates within the collision regaurdless of where the visual rib cage actually is. What you need to do is find a combination of coordinates lower than that or a name that would represent the coordinates I specified....try looking up Pelvis

Posted: Sun Dec 10, 2006 7:01 pm
by Penguin
bone_pelvis, lol, duh.