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Blender to vrml export problem; python console error

Posted: Mon Oct 26, 2009 4:11 pm
by mswf
I've recently found out (read; figured out, it was kinda obvious) that blender can import sketchup models. However, when exporting from blender to the vrml file, I get an error.
What I did;
-create a simple box in sketchup and slapped a simple texture around it to see if that would also be exported
-with the new sketchup feature, I exported to a .dae file (it's a version 1.4, I found out)
-I then imported the model into blender. I had to instal python (I installed version 2.6.4, which is/should be fully compatible with the Vista that I'm using) It showed up completely fine, with the texture still in its correct place, though the model was quite big (easily fixable of course)
-Then when I tried to export my cube, I got the following error in blender;
Error
Python script error, check the console
-So I checked the console and it listed a big list of references to python scripts located in the blender folder (with line notations) and in the end it said;
AttributeError: VRML2Export instance has no attribute 'nNodeID'

I'm still pretty new at Blender (or any other modelling programms, at that), so I have no idea what I did wrong/what I should have done. I did follow the instructions of this topic:
http://www.gametoast.com/forums/viewtop ... 36&t=17586
And I joined all the objects together (for what it was worth from that single cube)
I also didn't forget to select the object when I wanted to export it.

Could anyone direct me to what I did wrong? Any help would be greatly appreciated because, if I can figure this last step out, this opens a whole lot more possibilities for me in being able to edit stock models and make new ones.