No problem. Glad to help.thank you, that helped a lot
Urban map series (released)
Moderator: Moderators
- Par3210
- Jedi

- Posts: 1033
- Joined: Sun Jun 14, 2009 10:31 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Owning people in SWBF2
- Contact:
Re: Urban map series
- TK432
- 2nd Lieutenant

- Posts: 408
- Joined: Tue May 26, 2009 4:18 pm
- Location: Somewhere far away
Re: Urban map series
Yes I did and i also munged the sideFragMe! wrote: Silly question, did you copy the ban.lvl to your map sides folder in the addon directory?
Is there any error with regards to the bantha if you run bfmodtools.exe
Just ran the exe and how do i open errors or something like that? I just see the green box:
Hidden/Spoiler:
-
Null_1138
- Jedi

- Posts: 1192
- Joined: Thu Oct 16, 2008 4:05 pm
Re: Urban map series
A file could BFront2.log should appear in your Star Wars Battlefront 2 folder. There you can check for errors.
- TK432
- 2nd Lieutenant

- Posts: 408
- Joined: Tue May 26, 2009 4:18 pm
- Location: Somewhere far away
Re: Urban map series
This is the only message about the bantha:
Code: Select all
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "tat_walk_bantha_rider"- Par3210
- Jedi

- Posts: 1033
- Joined: Sun Jun 14, 2009 10:31 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Owning people in SWBF2
- Contact:
Re: Urban map series
that is either: A) you haven't added into the lua correctly, in the setup teams bit, or b) you haven't added it into the vehicle spawn in ZE correctly.
- TK432
- 2nd Lieutenant

- Posts: 408
- Joined: Tue May 26, 2009 4:18 pm
- Location: Somewhere far away
Re: Urban map series
Here's the lua:
also tried dc:SIDE
doesn't work eighter
EDIT: Just changed the sky on the plattforms, how do you like it?
I thought red would fit to the clone legion
Code: Select all
ReadDataFile("SIDE\\ban.lvl",
"tat_walk_bantha_rider",
"tat_walk_dewback_rider")doesn't work eighter
EDIT: Just changed the sky on the plattforms, how do you like it?
Hidden/Spoiler:
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: Urban map series
The map looks great with the red light, good work dude

-
Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: Urban map series
I like the sky a whole lot better. Nice work! 
- TK432
- 2nd Lieutenant

- Posts: 408
- Joined: Tue May 26, 2009 4:18 pm
- Location: Somewhere far away
Re: Urban map series
Just added Plattfroms for flyers, here they are:
Also adding some more plattforms around the city on that you can't walk
Hidden/Spoiler:
- Par3210
- Jedi

- Posts: 1033
- Joined: Sun Jun 14, 2009 10:31 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Owning people in SWBF2
- Contact:
Re: Urban map series
i really like the new sky, great work. 
EDIT: Post your whole lua and I will help
EDIT: Post your whole lua and I will help
- TK432
- 2nd Lieutenant

- Posts: 408
- Joined: Tue May 26, 2009 4:18 pm
- Location: Somewhere far away
Re: Urban map series
Here's itPar3210 wrote:Post your whole lua and I will help
Hidden/Spoiler:
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: Urban map series
If the ban.lvl is in your maps folder in the addon then you need to have the dc: part in your luas.
And to reiterate Par3210's question is it added to the vehicle spawn correctly in ZE?
And to reiterate Par3210's question is it added to the vehicle spawn correctly in ZE?
- Par3210
- Jedi

- Posts: 1033
- Joined: Sun Jun 14, 2009 10:31 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Owning people in SWBF2
- Contact:
Re: Urban map series
you need to add dc: to your bantha part of your lua, like so;
---BEFORE---
---AFTER---
---BEFORE---
Hidden/Spoiler:
Hidden/Spoiler:
- TK432
- 2nd Lieutenant

- Posts: 408
- Joined: Tue May 26, 2009 4:18 pm
- Location: Somewhere far away
Re: Urban map series
Thanks Frag and Par, got the dewback workingTK432 wrote: also tried dc:SIDE
doesn't work eighter
For the dewback it was a spelling misstake in the ZE.
Trying to find bantha now...
i just copied the dewbak vehicle_spawn to the bantha one and changed the name, but it still doesn't work
here's where i put it in:
Hidden/Spoiler:
EDIT: Just checked if they work as npcs and they do
-
Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: Urban map series
As in answer to your poll, I would like to see one last map added to this and the planet to be selected would be Alderaan. That planet has not been done that many times and I would like to see what you can do with it.
Some other urban maps could be:
Corellia
Coruscant
Kashyyyk (?)
Some other urban maps could be:
Corellia
Coruscant
Kashyyyk (?)
- Par3210
- Jedi

- Posts: 1033
- Joined: Sun Jun 14, 2009 10:31 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Owning people in SWBF2
- Contact:
Re: Urban map series
Don't know this one. If it didn't work maybe try to put it in another box. Are you putting it so the locals can use it, or teh teams?TK432 wrote:Thanks Frag and Par, got the dewback workingTK432 wrote: also tried dc:SIDE
doesn't work eighter
For the dewback it was a spelling misstake in the ZE.
Trying to find bantha now...
i just copied the dewbak vehicle_spawn to the bantha one and changed the name, but it still doesn't work
here's where i put it in:
Error log says nothing about the banthaHidden/Spoiler:
EDIT: Just checked if they work as npcs and they do
- TK432
- 2nd Lieutenant

- Posts: 408
- Joined: Tue May 26, 2009 4:18 pm
- Location: Somewhere far away
Re: Urban map series
it would be nice if everyone would use it.Par3210 wrote:Are you putting it so the locals can use it, or teh teams?
- Par3210
- Jedi

- Posts: 1033
- Joined: Sun Jun 14, 2009 10:31 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Owning people in SWBF2
- Contact:
Re: Urban map series
then try putting it in a different box.

Try putting it in locDEF and locATK unless you want it for both sides which you will need to put it in whatever mode you are doing. For instance, if you're putting it in the clone wars era, type in the vehicle spawn into classrepATK and classrepDEF, then classcisATK and classcisDEF.

Try putting it in locDEF and locATK unless you want it for both sides which you will need to put it in whatever mode you are doing. For instance, if you're putting it in the clone wars era, type in the vehicle spawn into classrepATK and classrepDEF, then classcisATK and classcisDEF.
- TK432
- 2nd Lieutenant

- Posts: 408
- Joined: Tue May 26, 2009 4:18 pm
- Location: Somewhere far away
Re: Urban map series
Nope didn't work tooPar3210 wrote: Try putting it in locDEF and locATK unless you want it for both sides which you will need to put it in whatever mode you are doing. For instance, if you're putting it in the clone wars era, type in the vehicle spawn into classrepATK and classrepDEF, then classcisATK and classcisDEF.
EDIT: I made the sky on Rhen Var a bit darker, is it better now?
Hidden/Spoiler:
-
Null_1138
- Jedi

- Posts: 1192
- Joined: Thu Oct 16, 2008 4:05 pm
Re: Urban map series (WIP)
Both skies look excellent. Good work
.






