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Re: 153rd Legion Mod

Posted: Tue Feb 28, 2012 5:25 pm
by Cerfon Rournes
Hidden/Spoiler:
[quote="kinetosimpetus"]
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[/quote]
As I said before, nice work. :thumbs:
@Noobasaurus: I totally agree. Online sniper battles were and still are great fun. :D

Re: [WIP] 153rd Legion Mod [update 2-26]

Posted: Thu Mar 08, 2012 11:04 pm
by kinetosimpetus
Samples of stealth hunt

ImageImage

Re: [WIP] 153rd Legion Mod [update 2-26]

Posted: Thu Mar 08, 2012 11:27 pm
by THEWULFMAN
Looks great Kinetos, I love seeing those Imperials getting owned. 8D

Re: [WIP] 153rd Legion Mod [update 2-26]

Posted: Thu Mar 08, 2012 11:45 pm
by Noobasaurus
That looks like a ton of fun! The problem is, if you're playing it online, there might be campers...

What was that sound at 0:30 in the first video?

Re: [WIP] 153rd Legion Mod [update 2-26]

Posted: Fri Mar 09, 2012 12:01 am
by kinetosimpetus
someone coming online on xfire
there might be campers...
Yeah... just like AI snipers?
Hidden/Spoiler:
I could always weaken the camo and stealth a little, for now it's at 100%.

Edit: I have changed the sniper's max stealth to .9 and moving stealth is 0, and the recon stealth max is 1, but .9 when moving, so a little less impossible to see them.

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Mini update.

Working with Force Lightning and Drain fx at the moment. I want to convert the color of all electricity based weapons to cyan, because I think purple looks silly, but there are so many pure blue non-electrical weapons. I'll still use a couple cyan lightsabers though. So the lightning effect has been improved a little, and turned cyan. The drain effect is wider, has fewer branches, has none of the 'child' bolts, and should appear slightly smoother.
These powers also feel nerfed to me in their current states, so I'm gonna change them a little, make them more like my force push, with a chargeup. Both charges should feel more powerful than it currently is, but be easier for me to balance.

Re: [WIP] 153rd Legion Mod [update 2-26]

Posted: Mon Mar 12, 2012 5:35 pm
by Twilight_Warrior
kinetosimpetus wrote:Mini update.

Working with Force Lightning and Drain fx at the moment. I want to convert the color of all electricity based weapons to cyan, because I think purple looks silly, but there are so many pure blue non-electrical weapons. I'll still use a couple cyan lightsabers though. So the lightning effect has been improved a little, and turned cyan. The drain effect is wider, has fewer branches, has none of the 'child' bolts, and should appear slightly smoother.
These powers also feel nerfed to me in their current states, so I'm gonna change them a little, make them more like my force push, with a chargeup. Both charges should feel more powerful than it currently is, but be easier for me to balance.
As a partially colorblind player, I probably won't notice. But more power to ya :thumbs:
I've always enjoyed the effects you add to the table, so I look forward to seeing the other things you've done with it besides the color.

Re: [WIP] 153rd Legion Mod [update 2-26]

Posted: Mon Mar 12, 2012 6:29 pm
by kinetosimpetus
Oh, I also added a light to the explosion, so now there's a flickering light when shocking someone. Image

Re: [WIP] 153rd Legion Mod [update 2-26]

Posted: Mon Mar 12, 2012 6:36 pm
by Marth8880
Hidden/Spoiler:
[quote="Twilight_Warrior"]As a partially colorblind player,[/quote]
:o Same! I'm red-green, blue-purple, and sort of orange-red.

Re: [WIP] 153rd Legion Mod [update 2-26]

Posted: Mon Mar 12, 2012 9:31 pm
by willinator
Marth8880 wrote:
Hidden/Spoiler:
[quote="Twilight_Warrior"]As a partially colorblind player,
:o Same! I'm red-green, blue-purple, and sort of orange-red.[/hide][/quote]
Hidden/Spoiler:
That's pretty impressive, since most of the effects in your mod are either blue-purple or orange-red :D
Anyway, the lightning sounds great! :thumbs: (That purple-ness bugged me too)

Re: [WIP] 153rd Legion Mod [update 2-26]

Posted: Mon Mar 12, 2012 11:46 pm
by kinetosimpetus
Drain
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Lightning

Lightning odf's updated, but secondary fx (smolder, charge, that kind of thing) not. It's a lot like my push. Click targets one guy, launches 6 bolts of lightning, recharges in 10 seconds. charging up makes it fire about 12 bolts, and target 2 guys. Pushes a little. Drain is the same, but pulls, and will need to balanced between damage and healing.

Re: [WIP] 153rd Legion Mod [update 2-26]

Posted: Mon Mar 12, 2012 11:49 pm
by THEWULFMAN
Looks really great, nice job. :thumbs:

Re: [WIP] 153rd Legion Mod [update 2-26]

Posted: Tue Mar 13, 2012 9:12 pm
by Cerfon Rournes
Lightning odf's updated, but secondary fx (smolder, charge, that kind of thing) not. It's a lot like my push. Click targets one guy, launches 6 bolts of lightning, recharges in 10 seconds. charging up makes it fire about 12 bolts, and target 2 guys. Pushes a little. Drain is the same, but pulls, and will need to balanced between damage and healing.
Sweet! Keep it up. :)

Re: [WIP] 153rd Legion Mod [update 2-26][tiny one 4-19]

Posted: Fri Apr 20, 2012 12:51 am
by kinetosimpetus
o hai i updaytd my era iconz
Image
kthxbai



Oh and I figured out what was wrong with my Hailfire AI. LockRange on its weapons was set to 0, so the AI could never choose a target to shoot at.

Re: [WIP] 153rd Legion Mod [update 2-26]

Posted: Fri Apr 20, 2012 1:28 am
by RevanSithLord
Awesome! Very excited to eventually play this mod. :D

Re: [WIP] 153rd Legion Mod [update 2-26]

Posted: Fri Apr 20, 2012 10:28 am
by Lephenix
Great updates :thumbs: .

Re: [WIP] 153rd Legion Mod [update 2-26]

Posted: Fri Apr 20, 2012 2:50 pm
by yuke5
These are my favorite kinds of updates, two-in-one's with bugfixes and progress. Keep up the good work; it looks awesome! :D

Re: [WIP] 153rd Legion Mod [update 2-26]

Posted: Fri Apr 20, 2012 4:31 pm
by Cerfon Rournes
The icons look great. :)

Re: [WIP] 153rd Legion Mod [update 2-26]

Posted: Fri Apr 20, 2012 5:04 pm
by kinetosimpetus
Thanks :)

I've been busy with RL and stuff, but still trying to work on it, even if I don't post updates all the time or for every little thing. For example, a while ago I reworked my starfighters' missiles. The main multirole fighters' missiles are slower, can fire 4 in a clip, focused on taking out fighters, not perfectly accurate, but still dangerous, and use my concussion explosion, same as the nade. And I added a missile for what I refer to as strike fighters (which i intend to replace gunships with) that is faster and more precise, lasts longer, but targets fighters and buildings, and fires 1 in a clip. It's meant to be used at longer ranges. so, a missile that's in between my conc missiles and proton torpedos.
And also I changed the RBG for force lightning. added some red so it's less saturated with cyan, but is still cyan.
And I've made minor changes to further balance the medium tanks. but didn't think any of this was enough for a major update by itself. So there's some of what I've been doing...

Re: [WIP] 153rd Legion Mod [update 2-26]

Posted: Fri Apr 20, 2012 5:10 pm
by THEWULFMAN
Nice updates. :)

Yeah I can vouch for Kinetos, it's very clear he works quite often on it. He usually updates me with all the little stuff, which is often.

Anyway, keep up the good work.

Re: [WIP] 153rd Legion Mod [update 2-26]

Posted: Fri Apr 20, 2012 6:40 pm
by yuke5
^ I agree with the above. :)