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SWBF3 Project trouble thread

Posted: Sat Mar 19, 2016 6:24 am
by Anakin
Hi,

i thought it is a good idea to have one thread with all of our problems, to not bump the forum.

fixed specular problem

cloth problem
sometimes things like this happen:
Hidden/Spoiler:
Image
Fix: roll
It doesn't happen often, i've only seen this twice. One time i played the unit, and this time shown on the picture was an AI unit.
Anyone an idea why this happens?

Re: SWBF3 Project trouble thread

Posted: Sat Mar 19, 2016 10:46 pm
by Marth8880
Semi-off-topic: Why not use a system that's made for bug-tracking/project management instead? Like Trello? https://trello.com/

Examples:
https://trello.com/b/fgk8ORsV/mass-effe ... on-roadmap
https://trello.com/b/gHooNW9I/ue4-roadmap
https://trello.com/b/sUpeIyQ9/interstellar-marines

Re: SWBF3 Project trouble thread

Posted: Sun Mar 20, 2016 1:00 am
by commanderawesome
I think that may the the result of the cloth mesh not being enveloped properly.

Re: SWBF3 Project trouble thread

Posted: Sun Mar 20, 2016 5:17 am
by Anakin
Marth8880 wrote:Semi-off-topic: Why not use a system that's made for bug-tracking/project management instead? Like Trello? https://trello.com/

Examples:
https://trello.com/b/fgk8ORsV/mass-effe ... on-roadmap
https://trello.com/b/gHooNW9I/ue4-roadmap
https://trello.com/b/sUpeIyQ9/interstellar-marines
I started using the bug tracking system from gitHub: https://github.com/GT-Anakin/data_BSM/issues
But i don't think that there will be much resonance.

@Commanderawesome:

But why does it most time work correctly?? I haven't found out when this bug starts. Only when it stops (roll). But you can have a look at the file if you find the time.

Re: SWBF3 Project trouble thread

Posted: Thu Apr 07, 2016 9:02 pm
by davyJones
Hey not sure if this is the correct place to post this, but I saw https://www.youtube.com/watch?v=5Fq3bUz1pkM and the work you guys are doing look amazing! I wanna give any help you guys need. If there are any custom models you guys need shoot me a pm,

I'm currently working at a vfx studio, while I don't use XSI (mainly use Zbrush and Maya) I can model and texture stuff any custom models for you and hand the .obj files over for you XSI users.

Again sorry if this isn't the right place to post, :D

EDIT
hey Anakin I saw your PM unfortunately I don't have privileges to send pm here yet, I'll pm once I figure out if theres any requirements I need to fill

EDIT
Hey can't send PMs..

"We are sorry, but you are not authorised to use this feature. You may have just registered here and may need to participate more to be able to use this feature."

Animating in xsi isn't my forte, but if you need any character models or pros or anything like that let me know. I can message you some of the personal work I did. I was going to post it here but I'd rather not hijack the thread. let me know!

Re: SWBF3 Project trouble thread

Posted: Fri Apr 08, 2016 8:11 am
by Anakin
Yes you need to make some more posts to send pms. Don't know why.

About your offer, at the moment we don't need new models. But if you know how to port objects to SWBF3, let us know and we'll find a way to communicate.