After .fbx import all textures are messed up [Solved]
Posted: Thu Sep 24, 2015 3:43 pm
Hey all,
I have downloaded some Battlefront 3 Assets and tried to import bobafett.fbx. It works all fine, except of one (or two) thing(s).
First, there are no textures. If I select "Textured Decal" the whole model disappears (It is still there, but..also gone).
And secondly all textures I load succefully look messed up. Like all polygons read different coordinates in Texture Editor and it looks weird, but also a bit funny.
Is there any proper way to import .fbx files without having these bugs? I use Softimage Modtool 7.5 and the pre installed version of CrossWalk. Thank you very much for your help.
I have downloaded some Battlefront 3 Assets and tried to import bobafett.fbx. It works all fine, except of one (or two) thing(s).
First, there are no textures. If I select "Textured Decal" the whole model disappears (It is still there, but..also gone).
And secondly all textures I load succefully look messed up. Like all polygons read different coordinates in Texture Editor and it looks weird, but also a bit funny.
Is there any proper way to import .fbx files without having these bugs? I use Softimage Modtool 7.5 and the pre installed version of CrossWalk. Thank you very much for your help.