Mapping Help.
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Kaos4
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Mapping Help.
Q!: I try to use GIMP to open the tga's, but whenever I open them the skin is convered in a grey checkerboard, is there a way to get rid of this? And to create a skin do I just have to edit the tga, or do i need to edit the msh?
Q2: For my map: Both sides have their own command posts (red and blue cps show up on the map), but the Empire never spawns. I tired to play as them, it wouldn't even let me spawn. The empire's ATAT doesn't spawn either. I think it is a lua problem but I am not sure. Does anyone know a good solution?
Q3: I put in the capture/control/spawn path/regions on my map, but I am still unable to capture cp's. Why?
Q2: For my map: Both sides have their own command posts (red and blue cps show up on the map), but the Empire never spawns. I tired to play as them, it wouldn't even let me spawn. The empire's ATAT doesn't spawn either. I think it is a lua problem but I am not sure. Does anyone know a good solution?
Q3: I put in the capture/control/spawn path/regions on my map, but I am still unable to capture cp's. Why?
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Moving_Target
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RE: Mapping Help.
Q3 - Select the region and lower it into the ground abit. I'm guessing at the default height it's too high 4 a soldier to enter.
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Aussie_Irishman
RE: Mapping Help.
perhaps you havent configured the Lua correctly to allow for the Cp's, or perhaps you havent put the right stats in for the actual cp's/capture/control/spawn regions....or thirdly, perhaps you did them on a different layer to the one you are attempting to play....a different layer is a different game mode.
AJay
AJay
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Kaos4
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RE: Mapping Help.
I think everything is correct. I tried to create a skin too. When i munge it says Targa type 10 currently not supported.
EDIT
nvm I fixed the targa problem. I did some reworking and now all units spawn. The cp's are still uncapturable though. What do I need to add to the Lua? Does the vehicle spawn need to be placed IN the cp control region?
EDIT
nvm I fixed the targa problem. I did some reworking and now all units spawn. The cp's are still uncapturable though. What do I need to add to the Lua? Does the vehicle spawn need to be placed IN the cp control region?
- AceMastermind
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You don't need control regions
You don't really need "control regions" unless you want them, but you do need "capture regions" at your CP so that you can capture it.
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Kaos4
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- AceMastermind
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Adding an AT-AT to the LUA
In your ABCg_con.lua, scroll down to:
ReadDataFile("SIDE\\imp.lvl",
"imp_walk_atat") <=======Add this line
Add the number of walkers you want:
ClearWalkers() <=========uncomment this line, it should look like this
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs) <===AT-ST, AT-RT
AddWalkerType(2, 1) -- 2x2 (2 pairs of legs) <===AT-AT, Spider Walker
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs) <=======ATTE
Add this line under the memory pools:
SetMemoryPoolSize ("CommandWalker", 1) <==========If you have "1" command walker
ReadDataFile("SIDE\\imp.lvl",
"imp_walk_atat") <=======Add this line
Add the number of walkers you want:
ClearWalkers() <=========uncomment this line, it should look like this
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs) <===AT-ST, AT-RT
AddWalkerType(2, 1) -- 2x2 (2 pairs of legs) <===AT-AT, Spider Walker
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs) <=======ATTE
Add this line under the memory pools:
SetMemoryPoolSize ("CommandWalker", 1) <==========If you have "1" command walker
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Kaos4
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Hebes24
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Kaos4
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Hmm.. My CP's are still not working, only the imperial ones aren't working. I think it is a Lua Problem. I have the control and capture regions set up. Here is the spawn section of my Lua.
Once again i'd like to thank you all for your help and patience 
EDIT
This is kinda wierd, but...my map was working yesterday, and now when I run it it crashes. I was testing out other maps in my addon folder and Penguin's Tatooine Valley also crashes (it worked before). All my other maps work fine.
Hidden/Spoiler:
EDIT
This is kinda wierd, but...my map was working yesterday, and now when I run it it crashes. I was testing out other maps in my addon folder and Penguin's Tatooine Valley also crashes (it worked before). All my other maps work fine.
