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Posted: Wed Jun 07, 2006 4:51 pm
by Guest
MajinRevan
didn`t exist? Yoy mean, he isn`t official SW celebrity?

Posted: Wed Jun 07, 2006 4:56 pm
by Alex533
Talibanman wrote:a fool enough guy to hold an invisible lightsaber on his hands? :lol:
Precisely lol, Image

Posted: Wed Jun 07, 2006 5:01 pm
by PR-0927
JK514 wrote:MajinRevan
didn`t exist? Yoy mean, he isn`t official SW celebrity?

Exactly. He DOES NOT exist at all in SW.

He is a fan-made...thing.

- Majin Revan

Posted: Wed Jun 07, 2006 5:50 pm
by DeathRow
Weird, here is my updated version of Pirate Yoda, I just stuffed around with it:

EDIT - It doesnt work atm, the old version keeps appearing, heres the link: http://i71.photobucket.com/albums/i144/ ... f_yoda.jpg

EDIT - The old version keeps appearing, I gtg now so maybe later.

Posted: Thu Jun 08, 2006 2:06 am
by Guest
Alex533 wrote:
Talibanman wrote:a fool enough guy to hold an invisible lightsaber on his hands? :lol:
Precisely lol, Image
this helmet is so beauty! :D

Posted: Thu Jun 08, 2006 2:16 am
by Guest
DarthDeathRow

about Yoda. Remember my Sith Yoda?
JK514 wrote:Un-serious model

Darth Yoda!
Image
I very want seen this model ingame.

PS. All rights ignored.

Posted: Thu Jun 08, 2006 4:20 am
by DeathRow
Yes I remember, mine is Pirate Yoda though.. I dont know how to put ingame too

Posted: Thu Jun 08, 2006 4:23 am
by DeathRow
Hopefully my new version will show up now, I stuffed it up so I kept it stuffed and started stuffing it more:
EDIT - Removed link, the old version is still coming up!

Posted: Thu Jun 08, 2006 7:02 am
by Teancum
JK514 @ DarthDeathRow -- you need to resize your avatars. They are to big.

Posted: Thu Jun 08, 2006 8:55 am
by The_Emperor
The_Emperor wrote:Thought I'd give the skinning a shot myself ;)
I tried to make this clone:
http://web.ukonline.co.uk/bingo275/mara ... anding.jpg

And this is the result
Image

The problem is that I can't seem to find the clone's leg :P nor the lower arm BTW :lol:
could someone put this one in game? :P I'd really like to see what is looks like, and if it looks like what I wanted it to look like :P
And does anyone know what legion those green troopers were in???

BTW I like captain Argos :P he looks cool

Posted: Thu Jun 08, 2006 10:53 am
by Linus
GameToast, we got a problem...

When the munging is finnished it always says this:

Code: Select all

ARNING[PC_modelmunge msh\imp_1st_darktrooper.msh]:imp_1st_darktrooper has 1368 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_1st_bobafett.msh]:imp_1st_bobafett has 1102 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_1st_snowtrooper.msh]:imp_1st_snowtrooper has 1202 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_droid_probe.msh]:imp_droid_probe has 2032 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_atatcommander.msh]:imp_inf_atatcommander has 1518 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_atatpilot.msh]:imp_inf_atatpilot has 1785 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_atstpilot.msh]:imp_inf_atstpilot has 1280 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_bobafett.msh]:imp_inf_bobafett has 2765 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_darktrooper.msh]:imp_inf_darktrooper has 1936 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_darthsidious.msh]:imp_inf_darthsidious has 2625 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_darthvader.msh]:imp_inf_darthvader has 2062 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_gunner.msh]:imp_inf_gunner has 1672 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_officer.msh]:imp_inf_officer has 1110 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_pilot.msh]:imp_inf_pilot has 1570 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_scout.msh]:imp_inf_scout has 1329 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_shocktrooper.msh]:imp_inf_shocktrooper has 2442 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_snowtrooper.msh]:imp_inf_snowtrooper has 1566 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_stormtrooper.msh]:imp_inf_stormtrooper has 2031 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_walk_atat.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\imp_walk_atat.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
   0 Errors   20 Warnings

ERROR[PC_texturemunge msh\imp_inf_trooper.tga]:Targa type 10 not currently supported.
ERROR[PC_texturemunge msh\imp_inf_trooper.tga]:Targa type 10 not currently supported.
 [continuing]
   2 Errors    0 Warnings
What to do? :cry:

Posted: Thu Jun 08, 2006 11:16 am
by Dragonum
Linus wrote:GameToast, we got a problem...

When the munging is finnished it always says this:

Code: Select all

ARNING[PC_modelmunge msh\imp_1st_darktrooper.msh]:imp_1st_darktrooper has 1368 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_1st_bobafett.msh]:imp_1st_bobafett has 1102 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_1st_snowtrooper.msh]:imp_1st_snowtrooper has 1202 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_droid_probe.msh]:imp_droid_probe has 2032 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_atatcommander.msh]:imp_inf_atatcommander has 1518 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_atatpilot.msh]:imp_inf_atatpilot has 1785 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_atstpilot.msh]:imp_inf_atstpilot has 1280 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_bobafett.msh]:imp_inf_bobafett has 2765 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_darktrooper.msh]:imp_inf_darktrooper has 1936 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_darthsidious.msh]:imp_inf_darthsidious has 2625 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_darthvader.msh]:imp_inf_darthvader has 2062 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_gunner.msh]:imp_inf_gunner has 1672 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_officer.msh]:imp_inf_officer has 1110 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_pilot.msh]:imp_inf_pilot has 1570 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_scout.msh]:imp_inf_scout has 1329 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_shocktrooper.msh]:imp_inf_shocktrooper has 2442 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_snowtrooper.msh]:imp_inf_snowtrooper has 1566 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_stormtrooper.msh]:imp_inf_stormtrooper has 2031 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_walk_atat.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\imp_walk_atat.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
   0 Errors   20 Warnings

ERROR[PC_texturemunge msh\imp_inf_trooper.tga]:Targa type 10 not currently supported.
ERROR[PC_texturemunge msh\imp_inf_trooper.tga]:Targa type 10 not currently supported.
 [continuing]
   2 Errors    0 Warnings
What to do? :cry:
wrong texture size.
you need 512x512 or 256x256 and so on

Posted: Thu Jun 08, 2006 11:20 am
by Linus
Aha. :) I'll fix that! :)

Edit: Bah... :cry:

Posted: Thu Jun 08, 2006 12:39 pm
by Epena
Guys, it really isn't hard to add your skin to a test map.

Follow the jedi creation tutorial for adding in the rep side, then just replace the old skin to yours. Munge, and you're done!

(assuming it's a republic thing you're reskinning, that seems to be a...favorite. :P)

Posted: Thu Jun 08, 2006 12:44 pm
by Linus
Uhm... I'm making skins for the Imperial troops.. ;)

Posted: Thu Jun 08, 2006 12:51 pm
by Guest
Linus
make more camoflage stormies!

Posted: Thu Jun 08, 2006 1:31 pm
by JabbaLovesLava
DarthDeathRow wrote:Weird, here is my updated version of Pirate Yoda, I just stuffed around with it:

EDIT - It doesnt work atm, the old version keeps appearing, heres the link: http://i71.photobucket.com/albums/i144/ ... f_yoda.jpg

EDIT - The old version keeps appearing, I gtg now so maybe later.
The old version keeps appearing because it has the same name as before. Change it to rep_inf_yoda2.jpg and it'll work.

Posted: Thu Jun 08, 2006 5:53 pm
by DeathRow
Thanks JabbaLovesLava, here we are: Image

Nothing much really, I stuffed it up so I just kept going

Posted: Fri Jun 09, 2006 12:18 am
by Linus
Commander Bly goes Stormtrooper...:
Image

Imperial 41'st-unit:
Image

Commander Thire goes Imperial...:
Image

Posted: Fri Jun 09, 2006 4:34 am
by DeathRow
Nice skins Linus, love the last