Re: 908th attack on Hoth -- map update, pg3 -- Video links pg3
Posted: Thu May 21, 2009 3:41 pm
rolling like this?
i dont know what it is, may just be your pc.
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i'll get some of these fixedsampip wrote:ok, here is my review:
the first thing you notice about this map when you spawn is the sky. with light bloom on, you're going to get blinded. its pretty bad without it aswell. there was a topic about this in the modding section a while ago, try looking for that. i know you're trying to fix this, though.
there are some very nice units on this map. the republic skins are very nice, though some look on the tad side painty. however, in saying this, some of the cis vehicle, and the super battle droid skins look awfully painty, almost cartoonish, it doesn't fit the map.
next, there is a severe, and when i say severe, i mean SEVERE lack of units on the battlefield(for me?). there was no one to shoot! it must of taken me about 10 minutes to unlock the commander without capturing the cp's. look up how to set uber mode in the FAQ/Everything you Need topic.
the map itself is very nice. the tunnels that kind of connect all the hangars and inside bases are very nice, i think they
are reskinned, and they look good. the map is quite nice too, the crystals are nice, though the first time i saw them, i walked straight into them to get a better look. maybe put some steam coming out of them to show "these are dangerous!"
i'm not sure that there was any planning on this map. there were atte's getting stuck, units falling into crystals, IFT's getting stuck on objects and all that.
there are also a few small errors, like localization, and missing tunnels, so you just fall out of the map. the terrain height was also a bit edgy.
overall, it's a nicely done map, well built, and nicely done on the tunnels and units. problem was, it became a bit boring
after a while, there weren't enough units on the battlefield, they were all in tunnels, and it was a bit too big perhaps. very nice map though!
1st pix: ha thats badsampip wrote:here are some pics, there are a few of these floating tunnels. small, but worth fixing.the lack of units. it would have been 50x better with more of a battle!Hidden/Spoiler:Hidden/Spoiler:
is a boneroot problem that white prisma, appear also when the soldier run501st_commander wrote:rolling like this?i dont know what it is, may just be your pc.Hidden/Spoiler:
ok, i'll get that fixedDom380 wrote:Here are some small holes in the tunnel running from CP 4. The last one is from the right of the hanger with the deathstar plans.
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That is the top of the hanger. i'll see whats wrong with the jawa.Dom380 wrote:Edit: also found this dont know what it is but its on top of the hangers and the jawa hero only has one basic attack in the combo so he only slashes once
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1) no name? i gave him one! i'll see whats wrongDom380 wrote:Edit again: the CIS's hero has no name and he gun has no firering sound only reload
but that wasn't what i was talking aboutLeo the Larg wrote:Btw sampip, if you want more units add more AI and raise reinforcements. Then you could have a large battle with a good # of units.
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conquest:Start()
SetUberMode(1); Code: Select all
SetMaxFlyHeight(30)
SetMaxPlayerFlyHeight (30)
SetMemoryPoolSize ("SoldierAnimation", 800)Code: Select all
AddWalkerType(0, 4) -- special -> droidekasHe will know that, anyway this is my map.Leo the Larg wrote:Btw sampip, if you want more units add more AI and raise reinforcements. Then you could have a large battle with a good # of units.
But he's different, and that what I'm sorta aiming for.Leo the Larg wrote:Edit: 501st, I know you are quite far in but, a Jawa as a hero doesn't really go with the theme or even Hoth for that matter. If you have the time, you might want to change it to something more fitting.
You will need to take pix of the map, then post them. So i can know what your talking about.Leo the Larg wrote:Yes, but I can't say how good of a job I did...
if you saying any type of map, then most likely yes.Leo the Larg wrote:Does the Uber Mode work with any map at all?