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The planet Arnatra
Posted: Sun Feb 01, 2009 10:34 pm
by hammythepig
I am making maps from a randomly made-up planet of mine called Arnatra
The planet is old and no one lives there anymore, but the CIS want the valuable ores there, so the Republic must stop them from taking it.
The Rebels were planning on making a base on Arnatra, seeing as no one has been on the planet for many years, until Imperial intellegence finds them.
The first map:
The Maze of Arnatra
It's a old maze that the village elders built long ago.
Still to work out:
-Skins
-Roof of Maze (the maze roof cannot be shot through from above, but everyone below can easily shoot through)
Screenshots from zeroeditor:
The second map:
Mystic Circles of Arnatra
The CIS (and Rebels) have created a base on Arnatra, and the Republic (and Empire) don't like it.
Little do the CIS (and Rebels) know that they made their docking bays on some ancient burial circles that are magic. The command posts are acting weird, being captured from far away, and spawning people in different places!
Still to work out:
-Skins
Screenshots from ZE:
Please comment to help me make it better! 
Re: The planet Arnatra
Posted: Sun Feb 01, 2009 10:42 pm
by YaNkFaN
I'll make skins for the map if you want just PM me with what you're looking for.
Re: The planet Arnatra
Posted: Sun Feb 01, 2009 11:05 pm
by hammythepig
Thanks Yankfan, I PM'd you.
Re: The planet Arnatra
Posted: Sun Feb 01, 2009 11:34 pm
by Smug
DANG NICE MAP!
Finally. another city map....
EDIT: Can I beta?
Re: The planet Arnatra
Posted: Mon Feb 02, 2009 1:39 am
by Nova Hawk
Looks nice, man. Is this your first map?
If there is a beta open, I would.
Re: The planet Arnatra
Posted: Mon Feb 02, 2009 9:35 am
by RogueKnight
I can beta too if you need!
If you want, I have a completely SWBFII ready Republic side that wants to be pulled out of the garage and used....
Re: The planet Arnatra
Posted: Mon Feb 02, 2009 4:35 pm
by hammythepig
Wow, thanks everyone, glad you like it.
@Nova Hawk- This is actually my second map, but I'm not to proud of Command Post Frenzy (click
here). I am actually going to use my idea of CPF in a up-and-coming Arnatra map.
@DarthRogueKnight- Um, actually, the Republic side is already being done by Yankfan, but I could use a CIS side.
And to DarthRogueKnight, Nova Hawk, and Smug: How do you guys beta test?
Do I just need to give you guys a download link and you guys will find glitches, or what?
Re: The planet Arnatra
Posted: Mon Feb 02, 2009 4:38 pm
by Nova Hawk
Yup, that's how beta testing works.
Re: The planet Arnatra
Posted: Mon Feb 02, 2009 6:59 pm
by Fiodis
I hope you've got decent AI planning pinned down. Mazes like this offer up all sorts of bugs.
Re: The planet Arnatra
Posted: Mon Feb 02, 2009 8:16 pm
by hammythepig
I've got hubs and connections in, do I need anything else?
This is only my sceond (I like to say first) map.
Re: The planet Arnatra
Posted: Mon Feb 02, 2009 8:23 pm
by Nova Hawk
Are there gonna be any vehicles?
Re: The planet Arnatra
Posted: Mon Feb 02, 2009 9:31 pm
by Fiodis
By "decent AI planning" I didn't mean hubs and connections, I meant good hubs and connections. Make sure the AI doesn't do anything unexpected that leads them into trouble.
Re: The planet Arnatra
Posted: Mon Feb 02, 2009 9:52 pm
by hammythepig
@Nova Hawk- Not this map, but yes to the next map.
@Fiodis- I think they are good, I put them through the maze in the easiest way possible.
Re: The planet Arnatra
Posted: Mon Feb 02, 2009 10:24 pm
by Fiodis
Easiest way possible....so that means the player can slip through some other way and encounter no resistance?
You know what would be a nice thing to do? Cut off these other points where you can slip through. Do it with turrets, mines sunken under the ground in ZE, death regions, teleporters, whatever - just, if it were me, I'd make sure the player didn't have too easy a time avoiding trouble.
Re: The planet Arnatra
Posted: Mon Feb 02, 2009 10:39 pm
by hammythepig
Ok, I think I'll try that.
Only, I don't know how to place turrets, when I place them in ZE they don't show up in game.
Re: The planet Arnatra
Posted: Tue Feb 03, 2009 12:32 am
by Commander_Fett
You have to read them in the LUA in the sides section, look at the LUAs from a map with turrets for examples.
Re: The planet Arnatra
Posted: Wed Feb 04, 2009 1:58 am
by Nova Hawk
Ok, I tried it and there were no bugs that I found. The only thing is that the AI tend to run into walls and don't do anything about it.
Re: The planet Arnatra
Posted: Wed Feb 04, 2009 7:54 am
by Fiodis
There's where AI planning has to come in.
Re: The planet Arnatra
Posted: Wed Feb 04, 2009 4:26 pm
by hammythepig
Fiodis wrote:There's where AI planning has to come in.
Can you tell me how to make it better?
Re: The planet Arnatra
Posted: Wed Feb 04, 2009 5:48 pm
by FragMe!
Barriers also do wonders, even along walls that there is nothing really to block but it stops them from trying to shoot through it to get at someone in another hallway.
Also with planning they will calculate the shortest way to the next planning node or objective, CP flag or whatever. So by putting some planning hubs closer on a two choice route they ai will tend to go to the closer node, but will still go to the other as well but not as often.