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Posted: Fri May 26, 2006 6:52 pm
by jedikiller32
Ok, that failed. But I'll try something similar. How can I apply the ARC trooper skin on all clone units except the jet trooper? And after changing the skins, would it still be possible to edit their weapons?
Posted: Sat May 27, 2006 11:34 am
by Leviathan
I would have been ready to bet that the Steps I have provided to you earlier might not be
fully functional, and if you do not mind this Request, I would like you to tell me what you would have wished to realize through the hexadecimal editing of "
mission.lvl", so that I could proceed to
all this changes for you.
Furthermore, modifying the Textures contained inside a few *.LVL files won't be that easy to apply, as those Stuffs must be extracted using
specific Tools only available for
Microsoft© Windows-based Platforms. However, if you own a Software similar to those conceived by
Smith Micro Software© - Like
StuffIt®, for sample -, then you should have a look at
this local thread,
jedikiller'...
Posted: Sat May 27, 2006 12:38 pm
by jedikiller32
Well, I had been wanting to apply the Snowtrooper skin to the stormtrooper, heavy snowtrooper to heavy stormtrooper... Basically making all Imperial units have their snow skins. But, once this is done, if I want to edit their weapons, will I have to do it under the snow class or the normal class? Like editing imp_inf_troopersnow instead of imp_inf_trooper?
Posted: Sat May 27, 2006 12:47 pm
by Leviathan
Each Star Wars Battlefront Class owns its own Equipment, which means you will be forced to modify the sections affiliated to "imp_inf_storm_troopersnow, "imp_inf_shock_troopersnow" and all other Snow Troopers through your usual Hexadecimal Editor in order to replace their weapons, while knowing proceeding so won't be needed by "Regular" Units, as they won't be able to affect the levels you will have edited earlier...
Posted: Sat May 27, 2006 12:56 pm
by jedikiller32
Alright, thanks. I made a mod, so ask if you want to see it.
Posted: Sat May 27, 2006 2:12 pm
by Leviathan
Why not,
jedikiller' ? Indeed, I have to admit that Modifications conceived and intended to
Star Wars Battlefront have become really "
un-common" since the Official Release of this
LucasArts video-game's sequel, and seeing one of them being provided to the whole
GameToast Community is
still welcome for most of its users...
Furthermore, in the meantime,
here is the "
mission.lvl" file you need so as to get Snow Troopers on
all Star Wars Battlefront shipped Worlds, and which must be placed inside the "
LucasArts\Star Wars Battlefront\GameData\Data\_LVL_[Platform ID]" Directory...
Posted: Sat May 27, 2006 2:30 pm
by jedikiller32
Thanks, and here you are...
Click here. Just dont download any of my other stuff.
Posted: Sun May 28, 2006 11:16 am
by Leviathan
OK,
jedikiller32, I will download your
custom Star Wars Battlefront Modification as soon as I will get enough spare time intended to play this
LucasArts video-game. However, in the meantime, could you tell me whether
all Updates intended to the PC version of
Star Wars Battlefront have been made available toward owners of the
Apple© Mac OS one, and especially the 1.2 Patch, shipping with the "
Tatooine : Jabba's Palace" level ?

Posted: Sun May 28, 2006 11:21 am
by jedikiller32
Everything except 1.3 beta has been made availiable to Mac OS owners. Apart from Free Camera, it's just like the Windows version of it. And yes, I do have Jabba's Palace.
Posted: Wed Jun 14, 2006 4:02 pm
by jedikiller32
But now, maybe we can try to start something new. I think Eddie made some of his maps by hex editing. Do you know how to do this or is it possible to learn from another source? Or am I just mistaken?
Posted: Thu Jun 15, 2006 12:06 pm
by Leviathan
As far as I know, and since the first day I browsed GameToast Forums, I have never heard about the designing of Star Wars Battlefront levels based on Hexadecimal Editing, jedikiller32, which can be easily explained by the fact this way of Modding is too much tough to master to provide satisfying Outcomes. In order to sum up what are the different modifications you can bring to an existing map, then I would simply say that replacing or removing Vehicles spawned on it, modify Textures exploited by it, change Factions used by it additionally to Reinforcements Counts are among the only possibilities proposed by a similar Process...
Posted: Sat Jun 17, 2006 2:34 pm
by jedikiller32
Hmmmm.... Ok then. You mentioned skins. Is it possible to use some of the skins from the thread "Glamour skins" in SWBF2 Modding? I think it could but I could be mistaken. Is it possible, and if so can you tell me how to do it?
P.S. Leviathan, you've really helped me out here and I am so grateful. Thanks a lot. Now I know how to make some simple mods!

Posted: Sat Jun 17, 2006 3:18 pm
by Leviathan
Off-topic : It mainly depend on the sort of Textures promoted inside the local thread you have talked about, jedikiller32, and in case they would be shared as *.JPG files, then you would have to request the Targa ones having served as original Skins, unless you would wish to exploit Graphics Files having been partly "Destructed" by the Compression applied to any JPEG-encoded files. Once you will be done with all *.TGA Documents you would wish to call inside Star Wars Battlefront II, then I will probably provide you a Tutorial dealing with the Modification of Textures through Hexadecimal Editing...
Posted: Sun Jun 18, 2006 11:36 am
by jedikiller32
I am asking about a few. I found a few other ones on FileFront and converted them myself. Go ahead and give me the tutorial, so I can start putting them in. I'm going to be editing the Republic, if that helps you any.
Posted: Sun Jun 18, 2006 12:56 pm
by Leviathan
Off-topic : Alright, jedikiller32, before allowing you to have a look at the Tutorial I may have talked about earlier, you must first make sure that the Textures you have downloaded so far have been converted into Microsoft® DirectX Graphics files thanks to either an Image Viewing Utility or a Specialized Tool, which might not be available for download toward Apple® Mac OS Platform's Users, and in that case, I assume that submitting the Stuffs you have obtained so far to me would be the only way of proceeding to this encoding...
Posted: Sun Jun 18, 2006 5:54 pm
by jedikiller32
You are then saying that simply converting them into .tga files is not enough? In that case, I shall have to zip up the .tga skins I have converted and send them to you...
Posted: Mon Jun 19, 2006 11:14 am
by Leviathan
Yes, jedikiller', you have perfectly understood what I may have precised inside my previous reply, and in case you would eventually wonder why such an additional Re-encoding is that important, then I would simply tell you that any *.TGA file shipping with a Project conceived thanks to Star Wars Battlefront Modification Tools is automatically converted into a *.DDS one once both the Compiling and Merging Processes have been executed by the user, without forgetting that the final Outcome will highly depend on the Quality of the submitted JPEG Graphics File, which explains why you must have obtained Targa Documents instead of those directly featured inside the thread you talked of earlier...
Posted: Wed Jun 21, 2006 10:04 pm
by jedikiller32
Click here.
These are the skins I've got. I'm thinking of doing a Clones vs. Empire mod or something like that with these. The ones in SkinsImp are not .tga files, but the ones in SkinsRep are. So you may have to convert those, I don't know.
Anyway, there you are...
Posted: Mon Jun 26, 2006 11:49 am
by jedikiller32
Oh yes. I would like to know if you can increase the number of, say, thermal detonators given to a unit?
Also I would like that tutorial of skins within four days please. Not meaning to be pushy or anything, but if you could do that I'd be really grateful.
Thanks.
Posted: Mon Jun 26, 2006 1:19 pm
by Leviathan
Hopefully, both the converted Graphics Files you have submitted to me and the Step-by-Step Tutorial I have talked about in my previous messages will be provided to you tomorrow, but before getting back to my usual Tasks, I would want to know towards which Star Wars Battlefront Sides the Pictures you accepted to share with me will be intended, since the Instructions you will have to follow might differ according to the Factions you would wish to modify, jedikiller32...