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I can't get Saturn V's Flying Armchair to work

Posted: Fri May 27, 2005 4:36 pm
by Darth-Derkie
I'm trying to put Saturn V's Fly Armchair in a map to try it out. I created a new side named angrywizard.lvl (stupid name), I put the msh files and .tga files in the Side\msh folder and the odf files in the Side\Odf folder.

This is the .req file in the sides\angrywizard folder:

ucft
{
REQN
{
"lvl"
"sat_fly_armchair"
}
}

And I put the sat_fly_armchair.req in the Sides\AngryWizard\Req folder.


This is the log from SPtest.exe:

Message Severity: 2
D:\src\FRONTLINE_PC\RedEngineFL\movie\RedMovie.cpp(467)
Segment 0x33dca375 does not exist in movie 0xb86e8e36

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Objective.cpp(59)
Objective::Add: must localize level.RAC1.objectives.2

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Objective.cpp(59)
Objective::Add: must localize level.RAC1.objectives.3

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Objective.cpp(59)
Objective::Add: must localize level.RAC1.objectives.2

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Objective.cpp(59)
Objective::Add: must localize level.RAC1.objectives.3

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\LuaCallbacks_Mission.cpp(195)
Lua ReadDataFile: Could not open SIDE\angrywizard.lvl

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\LuaCallbacks_Mission.cpp(726)
Memory pool "EntityTauntaun" not found

Message Severity: 3
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\Shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "sat_fly_armchair"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "sat_fly_armchair"

RE: I can

Posted: Fri May 27, 2005 5:05 pm
by Saturn_V
You haven't mentioned your mission lua, have you added it in a ReadDataFile line there? Looks like you've done everything that the Readme says, but the readme doesn't tell you about the lua, just points to the add-a-vehicle tutorial.

You should have something like:

ReadDataFile("dc:SIDE\\angrywizard.lvl",
"sat_fly_armchair");

Cheers,
Sat

Posted: Sat May 28, 2005 3:52 am
by Darth-Derkie
The chair works now, but if a bot gets in the chair the game crashes.

Posted: Sat May 28, 2005 4:56 am
by Saturn_V
Are you missing the XWing assets ? The chair uses Xwing lasers so call a all_fly_xwing in the alliance ReadDataFile

Posted: Sat May 28, 2005 5:16 am
by Qdin
hey, I dont know much about this AT ALL, but are you supposed to write:
ucft
{
REQN
{
"lvl"
"sat_fly_armchair"
}
}

but shouldnt he write what filetype? like: "sat_fly_armchair.req" - or whatever the name is? so it would be:
ucft
{
REQN
{
"lvl"
"sat_fly_armchair.req"
}
}

just asking :P and I'm just currious :wink:

well, I just wondered - and why arent you supposed to write the FULL filename? there could be 20 diferent files with that name, but in different file-types :roll:

C ya :P

Posted: Sat May 28, 2005 5:18 am
by Saturn_V
no, you don't put the file type, the munge knows which one it is looking for.

Posted: Sat May 28, 2005 5:32 am
by Qdin
COOL :P but there's SO much scripting :roll: lol - how can you even REMEMBER this??? lol, at least the Munge knows the difference in the filetypes. and BTW, what DOES the munging excactly? lol, so far as I understood, it changes the files, so it can be played, or what? lol, I've heard it SO much, but I never understood the importance of munging yet - and I wonna know it now :P l0l

C ya :P :P :P