My project won't munge [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
DrDrSheldonLeeCooper
Chief Warrant Officer
Chief Warrant Officer
Posts: 353
Joined: Sat Apr 26, 2014 1:50 pm
Projects :: Times before Empire
Games I'm Playing :: SWBF2-BF-Skyrim
xbox live or psn: No gamertag set
Location: Coruscant City [Germany]

My project won't munge [Solved]

Post by DrDrSheldonLeeCooper »

Hello,today I reseted my PC and I put the Modtools and the Addon on a hard drive.
Now I put it on my PC again and it didn´t munge.
Can you help me pls :(
Last edited by DrDrSheldonLeeCooper on Sat Dec 13, 2014 6:09 pm, edited 1 time in total.
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: No munging....

Post by AceMastermind »

How did you "put the Modtools" on the hard drive, did you use the provided installer or did you just copy the folders to it?
When you say it doesn't munge, are you saying nothing at all happens or do you mean it munges really quick (incomplete munge)?

In any case, just use the installer to reinstall the Modtools then use the improved munge files and you should be good to go. You can copy your project folder (ex: data_ABC) into the new Modtools installation and resume your work. As long as your SWBF2 installation path is set correctly in VM it should work.

VisualMunge>Options>Set BF2 Directory>[path to GameData folder]
DrDrSheldonLeeCooper
Chief Warrant Officer
Chief Warrant Officer
Posts: 353
Joined: Sat Apr 26, 2014 1:50 pm
Projects :: Times before Empire
Games I'm Playing :: SWBF2-BF-Skyrim
xbox live or psn: No gamertag set
Location: Coruscant City [Germany]

Re: No munging....

Post by DrDrSheldonLeeCooper »

I just copied it.
It munges long but when it's finished,there are just the file in the modtools folder munged,and when i'm munging my own sound,the new sound doesnt appears.

Oh ps: after I copied the game again ,I started my mod and there are somethings missing,that was before I munged it,but why there are things missing when i didnt munged?

Sry for my bad english

Pps: the things are just missing in my mod,but not in modtools.


EDIT
Can´t anybody help? :(
hunpeter12
Command Sergeant Major
Command Sergeant Major
Posts: 260
Joined: Mon Apr 18, 2011 2:53 pm
Projects :: Underground City The Complex [WIP]
Games I'm Playing :: SWBF2

Re: No munging....

Post by hunpeter12 »

Just do what Ace said and make sure you run your VisualMunge.exe as an administrator.
DrDrSheldonLeeCooper
Chief Warrant Officer
Chief Warrant Officer
Posts: 353
Joined: Sat Apr 26, 2014 1:50 pm
Projects :: Times before Empire
Games I'm Playing :: SWBF2-BF-Skyrim
xbox live or psn: No gamertag set
Location: Coruscant City [Germany]

Re: No munging....

Post by DrDrSheldonLeeCooper »

Oh I didn´t saw he edit it.
Ok I will try it :)

EDIT : After I put this in my data folder,I munged my sound and this error appears :
Hidden/Spoiler:
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\all_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\all_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\cis_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\cis_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\cor_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\cw_music.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\dea_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\des_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\fel_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\gam_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\gcw_music.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\geo_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\global_vo_quick.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\global_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\gun_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\hot_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\imp_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\imp_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\kam_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\KAS_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\mus_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\myg_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\nab_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\pol_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\rep_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\rep_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\spa1_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\tan_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\uta_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\wok_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\wok_vo_quick.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\yav_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Warning : Files line 26 and 27 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshl4
- while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 29 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr3
- while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 30 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr4
- while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav - while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\shell\shell_music.stm - while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\shell\shell_vo.stm - while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav - while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\shell\shell_ui.st4 - while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell_ui.st4
soundflmunge.exe : Warning : Files line 5 and 6 reference the same source file c:\windows\media\chord.wav. saberon will alias saberoff
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 7 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_triple
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 8 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_double
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 9 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_deflect01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 10 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_deflect02
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 11 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_deflect03
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 13 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_idle02
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 14 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 15 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing02
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 16 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing03
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 17 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing04
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 18 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing05
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 19 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing06
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 20 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswingdbl01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 22 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_throw
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 23 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_twirl
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 27 reference the same source file c:\windows\media\chord.wav. saberon will alias force_push_fire
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 28 reference the same source file c:\windows\media\chord.wav. saberon will alias force_push_impact
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 30 reference the same source file c:\windows\media\chord.wav. saberon will alias force_choke_ordnance
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 31 reference the same source file c:\windows\media\chord.wav. saberon will alias force_choke_impact01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 32 reference the same source file c:\windows\media\chord.wav. saberon will alias force_choke_impact02
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 33 reference the same source file c:\windows\media\chord.wav. saberon will alias force_choke_impact03
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 41 reference the same source file c:\windows\media\chord.wav. saberon will alias ifc_NoAmmo
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 46 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_gunship_blaster_fire
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 53 reference the same source file c:\windows\media\chord.wav. saberon will alias exp_ord_grenade02
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 54 reference the same source file c:\windows\media\chord.wav. saberon will alias exp_ord_grenade03
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 55 reference the same source file c:\windows\media\chord.wav. saberon will alias exp_ord_grenade01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 56 reference the same source file c:\windows\media\chord.wav. saberon will alias exp_ord_rocket_small01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 57 reference the same source file c:\windows\media\chord.wav. saberon will alias exp_ord_rocket_small02
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 58 reference the same source file c:\windows\media\chord.wav. saberon will alias exp_ord_rocket_small03
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 72 reference the same source file c:\windows\media\chord.wav. saberon will alias com_cpistol_fire
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 79 reference the same source file c:\windows\media\chord.wav. saberon will alias rep_inf_jetpack
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 80 reference the same source file c:\windows\media\chord.wav. saberon will alias rep_weap_jetpack_turnon
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 81 reference the same source file c:\windows\media\chord.wav. saberon will alias rep_weap_jetpack_turnoff
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 83 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_fusionCutter_lp
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 85 reference the same source file c:\windows\media\chord.wav. saberon will alias disintegrate
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 88 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_energyRecharge
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 91 reference the same source file c:\windows\media\chord.wav. saberon will alias com_mortar_launcher_fire
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 93 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_energyDepleted
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 95 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_powerDispense_pickUp
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 103 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_reconDroid_Launch
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 105 reference the same source file c:\windows\media\chord.wav. saberon will alias droid_probe_beeps_01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 106 reference the same source file c:\windows\media\chord.wav. saberon will alias droid_probe_beeps_02
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 107 reference the same source file c:\windows\media\chord.wav. saberon will alias droid_probe_beeps_03
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 108 reference the same source file c:\windows\media\chord.wav. saberon will alias droid_probe_beeps_04
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 109 reference the same source file c:\windows\media\chord.wav. saberon will alias droid_probe_beeps_05
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 110 reference the same source file c:\windows\media\chord.wav. saberon will alias droid_probe_eng_lp
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 121 reference the same source file c:\windows\media\chord.wav. saberon will alias com_weap_shotgun_fire
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 123 reference the same source file c:\windows\media\chord.wav. saberon will alias wep_All_sniper_01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 126 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_snowSpder_towCable_att
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 134 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_dirt_01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 135 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_dirt_03
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 136 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_dirt_04
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 137 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_stone_01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 138 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_stone_03
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 139 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_stone_04
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 140 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_wood_03b
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 143 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_throw01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 144 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_throw02
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
The error is to long to send the full error.
hunpeter12
Command Sergeant Major
Command Sergeant Major
Posts: 260
Joined: Mon Apr 18, 2011 2:53 pm
Projects :: Underground City The Complex [WIP]
Games I'm Playing :: SWBF2

Re: No munging....

Post by hunpeter12 »

Sorry, I'm not familiar with sound issues, but you should double check the custom sounds tutorial to make sure you did everything right. Also I dunno if this helps but here's a guy with a similar problem: viewtopic.php?f=27&t=30481&p=507061
(If you have problems with the BF2 fixed sound munge files you should use the ones in the BF1 modtools, like Mav did in his tutorial
Last edited by hunpeter12 on Sat Dec 13, 2014 5:49 pm, edited 1 time in total.
DrDrSheldonLeeCooper
Chief Warrant Officer
Chief Warrant Officer
Posts: 353
Joined: Sat Apr 26, 2014 1:50 pm
Projects :: Times before Empire
Games I'm Playing :: SWBF2-BF-Skyrim
xbox live or psn: No gamertag set
Location: Coruscant City [Germany]

Re: No munging....

Post by DrDrSheldonLeeCooper »

It works before I put the files from AceMasterminds download in my data folder.
So something from the download is the reason for the error.
hunpeter12
Command Sergeant Major
Command Sergeant Major
Posts: 260
Joined: Mon Apr 18, 2011 2:53 pm
Projects :: Underground City The Complex [WIP]
Games I'm Playing :: SWBF2

Re: No munging....

Post by hunpeter12 »

If it works then what's the problem? (BTW I edited my post.)
DrDrSheldonLeeCooper
Chief Warrant Officer
Chief Warrant Officer
Posts: 353
Joined: Sat Apr 26, 2014 1:50 pm
Projects :: Times before Empire
Games I'm Playing :: SWBF2-BF-Skyrim
xbox live or psn: No gamertag set
Location: Coruscant City [Germany]

Re: No munging....

Post by DrDrSheldonLeeCooper »

forget it.

It works,I don´t know how.

Thanks for help :))
hunpeter12
Command Sergeant Major
Command Sergeant Major
Posts: 260
Joined: Mon Apr 18, 2011 2:53 pm
Projects :: Underground City The Complex [WIP]
Games I'm Playing :: SWBF2

Re: My project won't munge [Solved]

Post by hunpeter12 »

You're welcome. :)
Post Reply