Using the most current updated BFBuilder Pro, I created a couple of basic trial maps.
The maps munged fine, but when the map ran in game I find that I have a number of odfs reversed.
The worst offender seems to be the hoth turreted trench, but a second map had several items dispersed from their set placement.
Trenches are close but not overlapping, are there known issues with terrain cutters like this?
The terrain cutters attached to the trenches are punching holes in the terrain as it was aligned in BFBuilder, but the trench is reversed 180 degrees.
I ammended the trench in-game scale and editor scale in odf and msh.option to 0.75, but this has got me beat otherwise.
A little help here.
Objects reversed in game...?
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Re: Objects reversed in game...?
if i understand you right, you have to edit a line with somethingFlip = 1 to somethingFlip = 0 in the zeroeditor ini.
- BK_211_beta
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- Joined: Mon Mar 02, 2009 12:12 am
Re: Objects reversed in game...?
There was a line "FlipModelX" in the DataTemplate config.ini, but not within the DataModId config.ini.
I gave it a whirl but changing/ inserting that line hasn't fixed the fault.
As a check I ran a new world and it still came up with objests off alignment from their placement in the editor, to what they appeared as ingame.
I shall simply wipe out the mod tools and reinstall.
Thanks for the tip- for the moment this remains unsolved.
I gave it a whirl but changing/ inserting that line hasn't fixed the fault.
As a check I ran a new world and it still came up with objests off alignment from their placement in the editor, to what they appeared as ingame.
I shall simply wipe out the mod tools and reinstall.
Thanks for the tip- for the moment this remains unsolved.
