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Stepping through object
Posted: Mon Nov 05, 2018 8:29 am
by giftheck
I'm having an issue with a new object I'm putting into my modified Cloud City map.
However, I'm having this problem with it:
Units will 'sink' in the middle ring. The issue only occurs in this middle ring, the collision for the rest of the object is fine. I haven't defined a separate collision object inside the MSH in this instance (I had previously but I still encountered this issue) as the object isn't particularly high-poly.
Not sure if this is a conflict between the object collision and the terrain, or whether there's an issue with the collision generated by the object.
Re: Stepping through object
Posted: Mon Nov 05, 2018 2:02 pm
by Marth8880
Mind posting an image from XSI of the collision objects?
Re: Stepping through object
Posted: Mon Nov 05, 2018 6:57 pm
by giftheck
As it's a lower poly object, I'm relying on the munger to create the collision for me at present. The previous version was a simple duplicate.
Re: Stepping through object
Posted: Tue Nov 06, 2018 7:32 am
by Marth8880
Then that'd be why. You should never ever rely on the munger to create good collision. If your mesh needs collision, it should always be created manually.
Re: Stepping through object
Posted: Tue Nov 06, 2018 7:37 am
by giftheck
Marth8880 wrote:Then that'd be why. You should never ever rely on the munger to create good collision. If your mesh needs collision, it should always be created manually.
Fair enough. Having said that I had collision objects before and the same issue occurred. The collision was a copy of the original mesh sans texture. Any advice?
Re: Stepping through object
Posted: Tue Nov 06, 2018 10:03 am
by Marth8880
What's the wireframe look like?
Re: Stepping through object
Posted: Tue Nov 06, 2018 12:55 pm
by giftheck