New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version
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Redline
2nd Lieutenant
Posts: 396 Joined: Tue Jan 16, 2007 4:22 pm
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by Redline » Thu Jun 28, 2007 1:17 pm
Hello everyone my Space Deathstar map is ready.
Here you can see 2 new screens of the map.
The map has
-- Vaders tie
-- Planet Yavin 4
-- 2 capital ships
-- 4 frigates
-- two hangars on the Deathstar
-- and many other special thinks
Downlink:
http://files.filefront.com//;7908762 ;;/
Credits : All my work
HobGoblin_264
Command Sergeant Major
Posts: 283 Joined: Wed Jun 20, 2007 1:26 pm
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by HobGoblin_264 » Thu Jun 28, 2007 1:27 pm
looks awsome downloading now!
Ateas
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by Ateas » Thu Jun 28, 2007 1:28 pm
Well, isn't this a pleasant surprise!
I figured you would never come back and finish this.
Blueline
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by Blueline » Thu Jun 28, 2007 1:31 pm
I love it^^ Its great to fly over the Deathstar but its not easy guys
Clonedude55
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by Clonedude55 » Thu Jun 28, 2007 1:31 pm
This looks so cool Downloading now
Off Topic: how is your Geonosis map going Redline
Redline
2nd Lieutenant
Posts: 396 Joined: Tue Jan 16, 2007 4:22 pm
Projects :: Space to Ground [reworking]
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by Redline » Thu Jun 28, 2007 1:37 pm
Clonedude55 wrote: This looks so cool Downloading now
Off Topic: how is your Geonosis map going Redline
Sry, but i stoped this project.
I plan to Release Polis massa prime, too
And then i will make a new map
Ps : Pls ,now back to my topic
king
First Lance Corporal
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by king » Thu Jun 28, 2007 1:50 pm
Looks cool downloading now.
Bantha55
2nd Lieutenant
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by Bantha55 » Thu Jun 28, 2007 2:02 pm
it looks awesome!I´m downloading now!
DS_jawathehutt
Private Second Class
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by DS_jawathehutt » Thu Jun 28, 2007 3:20 pm
My day is now good.
DeathRow
Master Bounty Hunter
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by DeathRow » Thu Jun 28, 2007 7:12 pm
My LIFE is now good.
{501st}Commander_Appo
1st Lieutenant
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by {501st}Commander_Appo » Thu Jun 28, 2007 7:16 pm
Yes, its finally here. Im downloading today!
ARC_Trooper_phi658
Rebel Warrant Officer
Posts: 302 Joined: Fri Jan 26, 2007 10:12 pm
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by ARC_Trooper_phi658 » Fri Jun 29, 2007 1:33 am
if I may make a few suggestions now that I finished playing through this map, I found a few errors
-when I played as rebels and won, the rebel announcer changed to the imperial announcer and declared imperial victory
- the ships are flying a bit slow, maybe you should speed them up a bit.
-the millenium falcon is slow (it was after all the "fastest ship in the galaxy") and it has extremely weak weapons (considering it is the ship that would destroy the second death star)
but the good news is, it is right up there in terms of quality with the previous death star map.
going in the trench is fun with all those turrets ans finally flying the falcon through space is cool.
AceMastermind
Gametoast Staff
Posts: 3285 Joined: Mon Aug 21, 2006 6:23 am
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by AceMastermind » Fri Jun 29, 2007 2:37 am
Nice work, I like what you did with the mini skydome for Yavin.
Redline wrote: Credits : All my work
Are you sure?
DeathRow
Master Bounty Hunter
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by DeathRow » Fri Jun 29, 2007 2:44 am
Yes, isn't that Millennium Falcon AceMasterminds ? Or is it your own model.
brokenshard_of_glass
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by brokenshard_of_glass » Fri Jun 29, 2007 6:51 am
I couldn't pilot the falcon.
Achronos-117
Rebel Colonel
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by Achronos-117 » Fri Jun 29, 2007 11:17 pm
It was still AceMastermind's model which counts as Ace's work, it doesnt mean it was pilotable
Park06
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by Park06 » Sat Jun 30, 2007 12:36 am
Couple of questions (Anyone can answer them but these are Death Star related, thats why it is here):
1. Where is Vaders Tie (Tie x1) ?
2. Is it possible to texture the outside of the Yavin skydome?
3. Is a Death Star 2 in the works? As in, no Yavin and a SSD?
timusafa
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by timusafa » Sat Jun 30, 2007 10:07 am
where was the millennium Falcon? I couldn't find it at all to fly it?
Alpha
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by Alpha » Sat Jun 30, 2007 10:53 am
My suggestions:
Alliance Ships:
Make the faster
Give them Shields (See Astute's Map from the MapPack 4 Competition, Naboo Mountainside)
Map:
Less Turrets (Or at least less accurate)
Less Barriers in the Trench
You guys might hate me for this, but I say remove the turrets from the trenches. I know there were some in the movie and there were some in the Rogue Squadron games, but wouldn't the whole point of flying through the trench be to avoid turrets? If you leave them, make the wildly in accurate. Anyway...I hate turrets.
Xavious
Sith Master
Posts: 2783 Joined: Mon Jun 12, 2006 3:46 pm
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by Xavious » Sat Jun 30, 2007 11:00 am
I have one suggestion. I think this map would be awesome if you added some Death Star hallways that can be accessed through the Death Star's hangers.
timusafa wrote: where was the millennium Falcon? I couldn't find it at all to fly it?
In the Rebel's capital ship.
Park06 wrote: 1. Where is Vaders Tie (Tie x1) ?
In one of the hangers on the Death Star.