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Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 06, 2009 5:49 pm
by mswf
DEVISS-REX has made a Darktrooper without jetpacks, though that one did have a pauldron.

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 06, 2009 5:52 pm
by Deviss
mswf wrote:DEVISS-REX has made a Darktrooper without jetpacks, though that one did have a pauldron.
yeah but in this pack contain also darktrooper without jetpack only :D
DOWNLOAD thanks mswf for notice it :wink:

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 06, 2009 5:57 pm
by mswf
DEVISS-REX wrote:
mswf wrote:DEVISS-REX has made a Darktrooper without jetpacks, though that one did have a pauldron.
yeah but in this pack contain also darktrooper without jetpack only :D
DOWNLOAD thanks mswf for notice it :wink:
WOW, that was fast! :shock:

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 06, 2009 5:59 pm
by Deviss
mswf wrote:WOW, that was fast! :shock:
many thanks xD, i try to be fast :lol:

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 06, 2009 6:35 pm
by kinetosimpetus
thanks deviss

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Aug 07, 2009 5:37 am
by Executer94
At DarthD.U.C.K.

the lance I should use from the gam sides doesn't show up ingame :?

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Aug 08, 2009 2:40 pm
by mswf
Could someone zip (or possibly 7zip, it makes a smaller upload size) up the \BF2_ModTools\assets\worlds\TAT\msh and \BF2_ModTools\assets\worlds\TAT\odf folder? In the progress of my first map, I seem to have altered/deleted some random files.
Thanks in advance!

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Aug 08, 2009 3:35 pm
by AQT
Hold on, I'll do it.

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Aug 08, 2009 3:37 pm
by mswf
Thanks! :)
I have no idea how I managed to delete them, my computer was hanging a bit at the time I was copying some of the files.

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Aug 08, 2009 4:01 pm
by AQT
Don't worry, it happens. Here you go: http://www.filefront.com/14231009/TAT.exe/

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Aug 08, 2009 5:46 pm
by mswf
Thank you very much! :)

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Aug 08, 2009 11:45 pm
by Gen.Kenobi
Hey guys...just wanna know if anyone has modeled The Clone Wars (TV series) Clone trooper model.

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Aug 09, 2009 12:02 am
by kinetosimpetus
Can someone make doublesaber idle full anims like the 2 handed sabers in Jedi Academy and kotor? :maulsaber:

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Aug 09, 2009 10:15 am
by DarthD.U.C.K.
@Gen.Kenobi: no

@kinetusimpetus: maybe you should provide a reference..

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Aug 09, 2009 10:28 am
by kinetosimpetus
Hidden/Spoiler:
Image
jedi academy

Image
kotor
EDIT: Reference pics in hide tag

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Aug 09, 2009 5:33 pm
by impspy
Could someone either make or convert an Imperial Heavy Repeater?

Image

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Aug 09, 2009 6:27 pm
by myers73
could someone post the texture file for kas2_prop_sea_wall_m, part of mine seems to be missing because in ZE there is a white space. Thanks in advanced. :)
Hidden/Spoiler:
Image

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Aug 09, 2009 6:38 pm
by Xavious
How does that spot show up in game? Just wondering.

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Aug 09, 2009 7:01 pm
by myers73
Xavious wrote:How does that spot show up in game? Just wondering.
it doesnt show up or have collision, must have something to do with the kashyyyk campaign script, like when the droids attack the wall to destroy is, it probably tells them to attack that. Weird though.

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Aug 09, 2009 7:08 pm
by Xavious
myers73 wrote:
Xavious wrote:How does that spot show up in game? Just wondering.
it doesnt show up or have collision,
Then I don't see what the problem is.