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The object is not displayed in the distance
Posted: Fri Mar 26, 2010 7:20 pm
by abdyla
I have added a tree in game and it in the distance is not displayed, only at approach.
+ at card creation the error stands out:
Code: Select all
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings
WARNING[PC_modelmunge msh\kash_wookiee_city_bigtree.msh]:kash_wookiee_city_bigtree has 10868 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 1 Warnings
Re: The object is not displayed in the distance
Posted: Fri Mar 26, 2010 7:34 pm
by DarthD.U.C.K.
that happens because the object is so huge. it becomes invisible in the distcane because it doesnt have a lowrezmodeö
Re: The object is not displayed in the distance
Posted: Fri Mar 26, 2010 7:47 pm
by abdyla
DarthD.U.C.K. wrote:that happens because the object is so huge. it becomes invisible in the distcane because it doesnt have a lowrezmodeö
Why then other trees which much more, are visible?
(I mean those trees, каторые on a card [ML] Kashyyyk)
Re: The object is not displayed in the distance
Posted: Fri Mar 26, 2010 9:24 pm
by Maveritchell
They have a lowrez model, like DarthD.U.C.K. said. A lowrez model is a lower-poly model that the game renders at a distance. If you're making your own large model, and it's already low-poly (yours is), just duplicate the polymesh (assume yours is named "polymsh") and add "_lowrez" to the end. In that example, you would export a model with two polymeshes under the dummyroot - one named "polymsh" and one named "polymsh_lowrez."
Re: The object is not displayed in the distance
Posted: Sat Mar 27, 2010 1:51 pm
by abdyla
Maveritchell wrote:.......just duplicate the polymesh (assume yours is named "polymsh") and add "_lowrez" to the end. In that example, you would export a model with two polymeshes under the dummyroot - one named "polymsh" and one named "polymsh_lowrez."
I do not understand where it should be done.
In 3Ds Max, SWBFViewer or somewhere else?

Re: The object is not displayed in the distance
Posted: Sat Mar 27, 2010 3:48 pm
by Fiodis
In a 3d modelling program, highly preferrably XSI.
Re: The object is not displayed in the distance
Posted: Sat Mar 27, 2010 6:01 pm
by abdyla
Nobody knows as in 3D Max it to make?
Re: The object is not displayed in the distance
Posted: Sat Mar 27, 2010 8:17 pm
by Fiodis
It's probably possible. But still, you ought to learn XSI. It's not too hard to pick up on. I had little trouble myself, and I wasn't acquainted with any modelling program whatsoever. With your prior experience with Max, you ought to have even less trouble. XSI is the only way to make new or edit existing weapons, vehicles, playermodels, or other things.
Follow
this tutorial, then export it as a .VRML file (assuming 3Ds Max can export that). Then use MSH Viewer to convert it to msh format. MSH Viewer can only convert props. In other words, if you want to export weapons, vehicles, anything that isn't a prop, you'll need to learn XSI.