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How do I make locked units available immediately? [Solved]
Posted: Sun Oct 27, 2013 9:22 pm
by 1234567890
Hi,
I tried searching for an answer, and did not find one. How do i make the jet trooper available immediately in the game without getting the points to unlock. I am making a map with only the jet trooper. any answers would be appreciated thanks,
Re: making locked units available immediately in game
Posted: Sun Oct 27, 2013 9:56 pm
by Lorul1
Okay
Your new so I'm figuring you'll need a custom side to edit your trooper.
Whenever your Editing any kind of class weather it's giving a sniper rifle to a heavy trooper or in your case removing the "points to unlock" from a unit you'll need to make a custom side for those troopers to edit them. sadly you cant edit the troopers from the "assets/sides" folder so don't even try that.
so first follow this tutorial
here but completely copy the side folder you want from the "assets/side" and paste it in your "Data_ABC/Sides" then open the odf folder (in Data_ABC) Find the odf of the trooper with points, and delete the line that says something like "points to unlock = ?" save and continue the tutorial from
" Last step adding your unit to the lua script."
But instead of using "pms" use "rep" ( or "imp" I don't know what kind of jet trooper you mean)
Hope that helped
Re: making locked units available immediately in game
Posted: Sun Oct 27, 2013 10:06 pm
by AQT
And if you're not making a custom side, then:
Re: making locked units available immediately in game
Posted: Sun Oct 27, 2013 10:37 pm
by kinetosimpetus
If you're using the Phase 1 from geonosis, there is also a separate version with 0 points to unlock in the stock sides called rep_inf_ep2_jettrooper_training, or is it rep_inf_ep2jettrooper_training...
If Phase II from the rest of the maps, what AQT linked is simplest.
Re: making locked units available immediately in game
Posted: Mon Oct 28, 2013 4:41 pm
by nobody3
rep_inf_default_jettrooper.odf
self explaining
Re: making locked units available immediately in game
Posted: Mon Oct 28, 2013 5:16 pm
by Lorul1
I always thought you had to make a custom side to edit ANY kind of unit.
sorry if I confused you earlier
Re: making locked units available immediately in game
Posted: Tue Oct 29, 2013 6:30 am
by AnthonyBF2
Getting free specials isnt hard, you don't even need mod tools, just open the dafault side.lvl's in a hex editor and search for something like all_inf_default_officer (this is code for bothan) and look for
c$Kq8 and over write 0 on the 8, then hit F3 to find next instance of the code, until the hex faces
you with "no pattern found" and do the same for other specials, look for c$Kq8 or 12(easy)
all.lvl:
all_inf_default_officer
all_inf_default_wookiee
rep.lvl
rep_inf_default_jettrooper
rep_inf_default_officer
cis.lvl
cis_inf_default_droideka
cis_inf_default_officer
imp.lvl
imp_inf_default_dark_trooper
imp_inf_default_officer
This few edits takes me like 2 minutes

Re: making locked units available immediately in game
Posted: Tue Oct 29, 2013 7:23 am
by Anakin
After he sayed that he wants to make an own map with only jet trooper i think that's not that what he's looking for.
but nice trick

Re: making locked units available immediately in game
Posted: Tue Oct 29, 2013 3:48 pm
by 1234567890
Thanks guys, I just used the training jettrooper. one more problem, the ai jet troopers are dying when falling from a height, but when i fall, i dont die. Is there anyway to keep the ai from dying. there is no death region
Re: making locked units available immediately in game
Posted: Thu Oct 31, 2013 9:12 am
by nobody3
try add this in the unit's odf
CollisionScale = "0.0 0.0 0.0"