WIP - Tatooine: Desert Battleground

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

User avatar
Pigger
Private Third Class
Posts: 59
Joined: Sat Mar 01, 2008 9:24 pm
Projects :: No Mod project currently.
Location: New Zealand

Re: WIP - Tatooine: Desert Battleground

Post by Pigger »

Im just saying that me and alot of others probably prefer bfx power of weapons and sides than the real game. which in my view is like throwing pebbles out of guns, or big rocks out of launchers
JPI Dictator4life
2nd Lieutenant
2nd Lieutenant
Posts: 409
Joined: Wed Feb 06, 2008 8:07 pm

Re: WIP - Tatooine: Desert Battleground

Post by JPI Dictator4life »

How about putting a river in with the battleground? That'd make it interesting. I mean, if there is no water on Tatooine, how do people live there? Just a suggestion. A plain flat terrain is just...what Dann said.
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Re: WIP - Tatooine: Desert Battleground

Post by Xavious »

There are no rivers on Tatooine. The people draw moisture from the air. (And I'd guess there's water underground... add some caves, maybe?)
Commander_Cody771
Vader's Apprentice
Posts: 1069
Joined: Thu Jun 07, 2007 5:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Looking for a new CPU
Contact:

Re: WIP - Tatooine: Desert Battleground

Post by Commander_Cody771 »

This looks awesome! :) Keep it up!
Grev
Hoth Battle Chief
Hoth Battle Chief
Posts: 3132
Joined: Sun Dec 09, 2007 11:45 pm
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft
Location: A Certain Box Canyon

Re: WIP - Tatooine: Desert Battleground

Post by Grev »

Blegh, caves, rivers....

Make it tatooine. It looks fine as is, terrain needs a wee bit varriation for it not to be a sniper paradise, just enough for it to not be siper paradise, with come rocks and cover, and that would already make it goood. Its tatooine my friends. But dont mistake what Im saying for flat terrain is fine. It isnt.
woner11
Sith
Sith
Posts: 1361
Joined: Tue Sep 18, 2007 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The lost world of pickels
Contact:

Re: WIP - Tatooine: Desert Battleground

Post by woner11 »

@ Pigger- Great you can like super powerful weapons and what not, it doesn't effect this map much, let him do it how he wants to.

On topic: Maybe you could play with that moisture in the air thing. Here's what I thought when I heard that. The moisture still must come from some water source, however there is none on Tatooine. That doesn't say there can't be some below the surface. You could play around with the whole map errupting, from circumstances getting to harsh and now it is like internal explosions and the troops are now running and fighting. Just a thought, but it would be cool. :)
JPI Dictator4life
2nd Lieutenant
2nd Lieutenant
Posts: 409
Joined: Wed Feb 06, 2008 8:07 pm

Re: WIP - Tatooine: Desert Battleground

Post by JPI Dictator4life »

Grev wrote:Blegh, caves, rivers....

Make it tatooine. It looks fine as is, terrain needs a wee bit varriation for it not to be a sniper paradise, just enough for it to not be siper paradise, with come rocks and cover, and that would already make it goood. Its tatooine my friends. But dont mistake what Im saying for flat terrain is fine. It isnt.
I agree. Dont just make it a flat piece of land. It's blegh. For example, if you make it a bunch of dunes w/o any rocks, it wouldnt be that much of a sniper paradise. Just a suggestion.
woner11
Sith
Sith
Posts: 1361
Joined: Tue Sep 18, 2007 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The lost world of pickels
Contact:

Re: WIP - Tatooine: Desert Battleground

Post by woner11 »

This is kinda getting repetitive. :|
User avatar
Pigger
Private Third Class
Posts: 59
Joined: Sat Mar 01, 2008 9:24 pm
Projects :: No Mod project currently.
Location: New Zealand

Re: WIP - Tatooine: Desert Battleground

Post by Pigger »

whateva, but my reason still stands :atatpilot:
adventfear
Rebel Sergeant
Rebel Sergeant
Posts: 199
Joined: Fri Feb 29, 2008 3:46 pm

Re: WIP - Tatooine: Desert Battleground

Post by adventfear »

Well, the lovely conversion pack damaged my game, and this level, so bad that I had to uninstall it and delete the map.

Oh joy. :x






What's worse? I CAN'T FIND THE FREAKIN' DVD PRODUCT KEY!!!!
User avatar
Pigger
Private Third Class
Posts: 59
Joined: Sat Mar 01, 2008 9:24 pm
Projects :: No Mod project currently.
Location: New Zealand

Re: WIP - Tatooine: Desert Battleground

Post by Pigger »

how long till its finished? looks awesome already so cant w8 till complete
adventfear
Rebel Sergeant
Rebel Sergeant
Posts: 199
Joined: Fri Feb 29, 2008 3:46 pm

Re: WIP - Tatooine: Desert Battleground

Post by adventfear »

Pigger wrote:how long till its finished? looks awesome already so cant w8 till complete

I will be finished when I can find the DVD product key, reinstall the game, iron out the errors, and finish it.

Give it a while.
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: WIP - Tatooine: Desert Battleground

Post by AceMastermind »

@adventfear
When you finally get your troubles ironed out PM any moderator to unlock this.
Locked