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Yet another question...
Posted: Tue May 27, 2008 11:16 pm
by sharkmon7
This is going along with my new object I just created. I want the AI to run up to the 2nd floor to grab the flag, so do I use planning to move them along objects, or do I have to use another method? Because the AI are running all around the place under the flag, and that's where they stay. They don't go on top and guard, like they should. How can I solve this?
Re: Yet another question...
Posted: Tue May 27, 2008 11:35 pm
by woner11
Add a hub at the bottom of the stairs, or ramp, or whatever, and a hub at the top. Then add a connection, so yes, planning still applies. To get the hub up there either place it under the top of the stairs, or raise the land, place the hub and then lower the land. Both work, just choose your method.
Re: Yet another question...
Posted: Tue May 27, 2008 11:37 pm
by Fingerfood
Getting two active stories one over another and having it look good is almost impossible. The planning you put on one story applies to another, thus negating AI thought. AI only think in two dimensions.

Re: Yet another question...
Posted: Tue May 27, 2008 11:45 pm
by woner11
Make the hubs small and line them up really good, it has worked for me!

Re: Yet another question...
Posted: Wed May 28, 2008 12:57 am
by sharkmon7
Ahh, that's an interesting trick about height editing hubs. Thanks a lot! I'll do that pretty soon.

Re: Yet another question...
Posted: Wed May 28, 2008 8:22 am
by Teancum
Just remember that technically the AI aren't smart enough to understand botpathing when one hub/planning path overlaps another. It's best if you make it appear like the planning is two stories, but actually isn't. That's what Schizo and I did with Alderaan. Anywhere that's on the ramp or on the 2nd story has no planning underneath it, but in-game you don't notice the difference.
Re: Yet another question...
Posted: Wed May 28, 2008 8:33 pm
by sharkmon7
Alright, well now, I'm a little pissed. I started over a new map because I wanted to start fresh with a new name, but now, I can't even play the map. After munging in my objects and all, I get into BF2 menu, Instant Action, load up the map, and when I'm about to get into the actual game, it blinks a black screen and exits it me from the game. I have a feeling this is from my new models I put into ZE, but it worked before. I did re-export them with a few changes, but I'm still not sure. So, any ideas on why this is happening?
Thanks
Re: Yet another question...
Posted: Wed May 28, 2008 8:53 pm
by Teancum
Post the debug log so we can help.
Re: Yet another question...
Posted: Wed May 28, 2008 10:05 pm
by sharkmon7
You're gonna have to tell me where that is...

I'm sorry, total newb still learning these things... major kudos for all your tolerance.
EDIT: Found it! Doesn't look good...
Re: Yet another question...
Posted: Sat May 31, 2008 8:49 am
by woner11
The only problem you're having is with your memory pool, but nothing that should crash a map.
Re: Yet another question...
Posted: Sat May 31, 2008 4:00 pm
by sharkmon7
So how may I fix the memory pool? I don't understand what happened. I was testing it online with my friend and then it crashes when we're playing just a little bit into it. I think I may just reinstall both the game and the modtools.