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BrutalFront Mod
Posted: Wed Jan 28, 2009 4:43 pm
by Fiodis
*Acess denied to the general public for the time being*
Re: BrutalFront Mod
Posted: Wed Jan 28, 2009 5:15 pm
by Darth Revan
Interesting stuff youve got there
Re: BrutalFront Mod
Posted: Wed Jan 28, 2009 5:43 pm
by Caleb1117
Looks good, you have some neat effects, for sure. However, why would droids carry EMP based weaponry?
CIS Rifledroid
-------------
Rifle (upgraded effect, same damage as Rep's)
Blaster Pistol (Normal)
EMP Detonator (upgraded damage, radius, and effect)
Droids with EMP detonators, would be counter productive.
Re: BrutalFront Mod
Posted: Wed Jan 28, 2009 6:09 pm
by Grev
What explosion did you use for the magma explosion canister.
Re: BrutalFront Mod
Posted: Wed Jan 28, 2009 6:10 pm
by Maveritchell
Grev wrote:What explosion did you use for the magma explosion canister.
He combined the Mustafar lava spray with a regular explosion.
Re: BrutalFront Mod
Posted: Wed Jan 28, 2009 6:17 pm
by obiboba3po
looks nice! i like the clone pilot!

Re: BrutalFront Mod
Posted: Wed Jan 28, 2009 6:29 pm
by Fiodis
Maveritchell wrote:Grev wrote:What explosion did you use for the magma explosion canister.
He combined the Mustafar lava spray with a regular explosion.
Actually, it was the Mustafar lava spray with one of Skyhammer's nuclear effects.
Caleb1117 wrote:Looks good, you have some neat effects, for sure. However, why would droids carry EMP based weaponry?
CIS Rifledroid
-------------
Rifle (upgraded effect, same damage as Rep's)
Blaster Pistol (Normal)
EMP Detonator (upgraded damage, radius, and effect)
Droids with EMP detonators, would be counter productive.
Eh....agreed. I'll have to switch that up. Also, that rocketeer droid has a Shock Pistol AKA EMP Pistol....lol, EMP sneaks in everywhere.
Re: BrutalFront Mod
Posted: Wed Jan 28, 2009 6:39 pm
by Benndak Starhunter
As usual, you're aiming high. Perhaps you could finish SOSN, as that is indeed awesome, then get back to this fully? I need those explosions in my game, heh. In all seriousness, this looks amazing, and surprisingly possible. How about some exclusive updates back at the "Clubhouse", hm?
And a little shout out to vikings:

Re: BrutalFront Mod
Posted: Wed Jan 28, 2009 6:41 pm
by Twilight_Warrior
Looks like an awesome idea. I can't wait.
Whats always grinded my gears was that Lightsabers don't cause instant kills...
I mean really...a lightsaber slash through the side would usually kill a guy, wouldn't it?
Were you planning on fixing this, too, or just the blasters and explosions?
Re: BrutalFront Mod
Posted: Wed Jan 28, 2009 7:01 pm
by Fiodis
Benndak Starhunter wrote:As usual, you're aiming high. Perhaps you could finish SOSN, as that is indeed awesome, then get back to this fully? I need those explosions in my game, heh. In all seriousness, this looks amazing, and surprisingly possible. How about some exclusive updates back at the "Clubhouse", hm?
And a little shout out to vikings:

I plan to post a WIP for
CoSN here soon. (Not SoSN). Indeed, CoSN may have a teaser of BrutalFront sides. CoSN will definetly be done before this is even at 80%.
Twilight_Warrior wrote:Looks like an awesome idea. I can't wait.
Whats always grinded my gears was that Lightsabers don't cause instant kills...
I mean really...a lightsaber slash through the side would usually kill a guy, wouldn't it?
Were you planning on fixing this, too, or just the blasters and explosions?
Of course! That always bugged me. Also what bugged me is that Jedi wear cloth robes and it takes about 10 rifle blasts to kill 'em.... I'll probably add a deflect to the normal attack, and make the "block" move sap energy faster to make up for it.
Re: BrutalFront Mod
Posted: Wed Jan 28, 2009 7:08 pm
by Taivyx
Damage values seem quite like those of Terra Strife's (they really do change gameplay don't they? Promotes more tactical gameplay), I'll be looking forward to playing this.
Re: BrutalFront Mod
Posted: Wed Jan 28, 2009 7:27 pm
by fiddler_on_the_roof
wow, looks great. the game definately needs this type of gameplay. Can't wait till it comes out.
great job.
questoint though. Why do the droids have the electrical grenade? It seems like something that the clones would have, seeing as droids are a lot more susceptable to electical damage.
Re: BrutalFront Mod
Posted: Wed Jan 28, 2009 7:32 pm
by bhawkgoalie10
whoa this all looks amazing, im really lookin foward to seeing it released.
and im interested in the recon trooper, any tutorial on that?
Re: BrutalFront Mod
Posted: Wed Jan 28, 2009 7:34 pm
by Benndak Starhunter
SoSN was a typo, though I suppose it was my fault for thinking of something else while I wrote it...
Yeah, i suggest you switch up those EMP grenades.
Re: BrutalFront Mod
Posted: Wed Jan 28, 2009 7:39 pm
by Fiodis
Tutorial = None atm. However, I noticed something....
I remember looking at this post where everyone was arguing over whether or not anyone managed to make a unit into a prop. The problem, they uniformly agreed, was "freezing" the animation.
But with the Clone Scout Spawner, when the controller is killed, the scout just stops there, and dies a few seconds later. My question to the advanced modders: would it be possible to:
1. Change the amount of time that passes before the scout dies to something incredibly high.
2. Then, change the health likewise.
3. Add him as a weapon of a local team, which you force-spawn where you want the prop.
4. Add a hint node telling them to use the scout weapon.
5. Do some fancy LUA code that will kill them when they use the weapon? Then stop them from re-spawning?
The way I see it, this ought to make a player-prop. That's a little workaround the "freezing" problem, is it possible?
And yes, EMP's gotta switch to a clone weapon.
Re: BrutalFront Mod
Posted: Wed Jan 28, 2009 8:06 pm
by Joe'sMama
WANT.

I'm sure this will add a whole new level of difficulty.

Re: BrutalFront Mod
Posted: Wed Jan 28, 2009 8:28 pm
by Fiodis
Thanks.
You seem new here, so welcome to GT!
Re: BrutalFront Mod
Posted: Wed Jan 28, 2009 8:41 pm
by bhawkgoalie10
haha i think its funny almost all of your weapons look like supernovae yet the nova gun looks like a star.
if you're going with the space / plasma type theme, your whisp grenade could be changed into something like an ion cloud or nebula storm, or ion storm nebula cloud...

Re: BrutalFront Mod
Posted: Wed Jan 28, 2009 9:03 pm
by Fiodis
Supernovæ? How?....
Ion Cloud Canister.....I like it.
Re: BrutalFront Mod
Posted: Wed Jan 28, 2009 9:28 pm
by Sky_216
Looks good. But some of those effects + effect combinations are pretty ugly eg the magma thing. Also the EMP explosion looks cool.....except its 2d.
I've organised my new effects folder so that the effects have actually relevant names (eg that 'nuke' explosion you used ain't called nuke anymore). I'll send it over if you like. It's got some newer stuff you may want to.