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Re: Battlefront Republic Commando

Posted: Wed Jan 22, 2014 1:56 pm
by Anakin
mh the health will not be moved for first time. and about the hands, i would like that too, but no idea how to do it. If you know please tell me. i tryed to move the HUD nearer to the camera, but before it comes behind the hands it's behind the camera. So it's not possible, or i haven't found a way to do it.

Re: Battlefront Republic Commando

Posted: Wed Jan 22, 2014 2:16 pm
by JimmyAngler
I wish I knew how. AQT did it though in his ras prosecutor and kassyyk depot maps. he might have an idea. Or you could try putting the hud into the 1st person hands model.

Re: Battlefront Republic Commando

Posted: Wed Jan 22, 2014 2:24 pm
by Anakin
that's the way AQT did it ;) i'm thinking on it, but i don't know if it destroys me all the other HUD things. the healtbar for example.

Re: Battlefront Republic Commando

Posted: Wed Jan 22, 2014 2:35 pm
by JimmyAngler
you don't have to put the whole thing into 1st person, just the right check guard should be added. that way everything else is still visible.

Re: Battlefront Republic Commando

Posted: Wed Jan 22, 2014 3:26 pm
by THEWULFMAN
Cerfon Rounes knows how to move the ammo counter, you might want to ask him about it.

Re: Battlefront Republic Commando

Posted: Tue Jan 28, 2014 1:47 pm
by Anakin
I'll do that. But i think he made it with an global ingame.lvl.

[UPDATE]
Here are pics from the new reticule.

Basicly we added the RC hit and critical hit. Also the hit and critical hit are now shown in zooming. But now i see i have to work again on the iron sight. they are not perfect ;)
Hidden/Spoiler:
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Also now we have random units for the cis:
geos or mandos, or trandos.

Re: Battlefront Republic Commando

Posted: Tue Jan 28, 2014 1:50 pm
by TWINKEYRUNAWAY
Its looking really good! I like the custom HUD and new target mark.

Re: Battlefront Republic Commando

Posted: Wed Jan 29, 2014 2:01 pm
by Anakin
What do you think should i continue working on this healthbar??

If i make this healthbar it will be impossible to disable the hud for KUS or the 3rd perspective, because the healthbar would look very funny.
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Re: Battlefront Republic Commando

Posted: Wed Jan 29, 2014 2:06 pm
by JimmyAngler
I like it, but if it's going to be in third person too, I suggest not using it. maybe try moving it closer towards the bottom?

Re: Battlefront Republic Commando

Posted: Wed Jan 29, 2014 10:01 pm
by Nedarb7
The health bar looks fantastic!
Anakin wrote:If i make this healthbar it will be impossible to disable the hud for KUS or the 3rd perspective, because the healthbar would look very funny.
Is the KUS the CIS?

Re: Battlefront Republic Commando

Posted: Thu Jan 30, 2014 3:50 am
by AcaelusThorne
Nedarb7 wrote:Is the KUS the CIS?
Yes it is. It stands for Konföderation Unabhängiger Systeme and is german for Confederacy of Independent Systems.
I am against the change :P
Suggestion:
Make the health bar more fancy looking and try to implement it better in the helmet, while makeing it still look good without the HUD.

Re: Battlefront Republic Commando

Posted: Thu Jan 30, 2014 3:03 pm
by TWINKEYRUNAWAY
So this would be first person only? I don't mind that since RC was first person and what your doing with the hud is incredible.

Re: Battlefront Republic Commando

Posted: Thu Jan 30, 2014 3:34 pm
by JimmyAngler
yeah, is it possible to disable third person?

Re: Battlefront Republic Commando

Posted: Thu Jan 30, 2014 4:31 pm
by THEWULFMAN
JimmyAngler wrote:yeah, is it possible to disable third person?
You can disable first or third if you want.

Code: Select all

ForceMode = "0"
I can't rememeber if 0 is first person, or if 1 is. And I can't access my files to get a reference.

Re: Battlefront Republic Commando

Posted: Thu Jan 30, 2014 6:48 pm
by JimmyAngler
is that a .option code? where does it go?

@ anakin, is the hud a texture or a msh?

Re: Battlefront Republic Commando

Posted: Thu Jan 30, 2014 7:01 pm
by willinator
It goes in the unit odf I believe...

Re: Battlefront Republic Commando

Posted: Thu Jan 30, 2014 8:01 pm
by THEWULFMAN
It's an ODF code.

Re: Battlefront Republic Commando

Posted: Fri Jan 31, 2014 8:24 am
by Anakin
yeah i know this forcemod. But i won't do that.

Here some new pics of the hit and critical hit marks. They are now smaller and symetrical.

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@jimmy it's a simple board msh with the HUD texture on it.


==EDIT==

some of you may saw my thread. I succesfully removed the ammo sticks from zooming. this means i can do EVERYTHING with them. Also the complete healthbar now can be exactly it is in RC with the sticks and they disapear from top to bottom, ....

So the next month will become lots of HUD changes ;)

Re: Battlefront Republic Commando

Posted: Fri Jan 31, 2014 12:55 pm
by Locutus
Pretty amazing work on the HUD, never thought sth. like that would be possible in good ol' Battlefront. Keep it up!

Re: Battlefront Republic Commando

Posted: Sat Feb 01, 2014 8:08 am
by Anakin
Thank you


here are pics of the new healthbar and the new ammo stick position
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